Distance

Distance

Demolition Vacuum
Visar 1–6 av 6 poster
Uppdatering: 22 mar, 2015 @ 16:13

Linear drag is lower (you go faster!), and angular drag is higher (you don't spin out of control as much!). And I moved a couple things.

Will I ever decorate this level like I promised? Only time will tell.

Uppdatering: 11 mar, 2015 @ 14:00

Added difficulty rating, and made the music settings nicer with the update to the GravityTrigger.

That's all! Again! So much for WIP...

Uppdatering: 20 nov, 2014 @ 20:15

Haha, I forgot preview images were a thing.

Uppdatering: 20 nov, 2014 @ 20:14

Changed the MusicTrigger to the proper ID for the new audio engine.

...I would say I hope I haven't changed anything else, but I really haven't touched this thing at all. :P

Uppdatering: 13 aug, 2014 @ 13:21

First pass at adding some obstacles. Plenty of lasers, a couple pop-up shards in the tunnel that no one uses, and a back-and-forth saw. The virus infection is manifesting! (Also, there's a broken building block somewhere.)

Note that the level is starting to get laggier! Lasers are pretty resource-intensive.

Uppdatering: 10 aug, 2014 @ 17:21