Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
Se afișează 71-80 din 119 intrări
< 1 ... 6  7  8  9  10 ... 12 >
Actualizare: 9 dec. 2023 @ 4:48

Fixed optional weapons not having their model cycle through the box (changed .csc code from clientfield to DVAR method)
Fixed disabled weapons still having their model cycle through the box (RemoveZombieBoxWeapon[scripts.zeroy.com])

Actualizare: 8 dec. 2023 @ 3:12

Made AK47/Uzi/Skorpion/Stoner63 options off by default

Thanks Dobonhonkeroo for the suggestion!
Added options to reintroduce BO III weapons to the mystery box

Thanks Clapmeister for the suggestion!
Added options to remove Ballistic Knife or Crossbow from the mystery box

Issue reported by Clapmeister, thanks for the help!
Reduced M72 Law 'Raise' time to 1.1, 'First Raise' time to 1.4
Reduced Death Machine 'First Raise' time to 1.55

Issue reported by TheGoldenBum, thanks for the help!
Changed all remaining PaP viewmodel muzzleflash to available effect (fx\zombie\fx_muz_lg_mg_1p_ug_zm/fx_muz_sm_pistol_1p_ug_zmb/fx_muz_rocket_xm_1p_ug_zmb.efx → fx_muz_md_rifle_1p_ugw_zmb)

Actualizare: 25 nov. 2023 @ 6:39

Changed Mod Options system to be based on Scobalula's Bo3Mutators[github.com], map restarts no longer occur to implement certain features
Made Shangri-La Easter Egg soloable, claymores do not in fact work during the trip mine step

Actualizare: 28 oct. 2023 @ 7:45

Swapped Shangri-La and Moon grenade wallbuys for semtex
Currently a port from the maingame BO III semtex, which doesn't have the throwing or beeping sounds of previous games
Uses standard grenade indicators as a placeholder, hud_icon_sticky_grenade doesn't seem to work

Actualizare: 23 oct. 2023 @ 10:21

Thanks Clapmeister for the suggestion!
Added lobby menu option to choose between Claymores and Trip Mines, if Shangri-La easter egg wasn't fixed behind-the-scenes

Actualizare: 22 oct. 2023 @ 7:14

Set ADS spread to 0 and enabled Is Sniper Weapon on Dragunov, L115A1
Enabled ADS Sway View Instead of Gun on D115 Disassembler, L115 Isolator

Changed lobby menu option to be a drop-down with option to 'replace' Gobblegum Machines, at present this doesn't work and removes the model without affecting the collision.
At some point I'll figure out how to make the code spawn in barrels like poyzee suggested

Issue reported by Clapmeister, thanks for the help!
Changed Widow's Wine lobby menu option to be a drop-down with new option to remove the perk from the map rather than just Wunderfizz (restores previous functionality)

Actualizare: 25 sept. 2023 @ 11:43

Thanks Sergeant Meow 08 for the suggestion!

Added option to disable Space Monkey rounds on Ascension

Actualizare: 19 sept. 2023 @ 5:04

Changed 'Enable Widow's Wine' option to only affect Der Wunderfizz pool and not remove entirely from the game (backend change)
Added AUG wallbuy lobby menu option (BUG: currently with this option all wall weapon models will fail to spawn when buying)
Added Deadshot Price lobby menu option
Added lobby menu option to choose between spawning either PhD Flopper or Widow's Wine

Actualizare: 10 sept. 2023 @ 9:50

Added Skorpion and Stoner63 weapon options

Actualizare: 18 aug. 2023 @ 1:00

Issue reported by Ben, thanks for the help!

Added compatibility for other localised versions of the game, no translations yet (was it really as easy as edit>options>build language>all)