Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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更新:2023年12月9日 @ 4時48分
更新者:marinesciencedude

Fixed optional weapons not having their model cycle through the box (changed .csc code from clientfield to DVAR method)
Fixed disabled weapons still having their model cycle through the box (RemoveZombieBoxWeapon[scripts.zeroy.com])

更新:2023年12月8日 @ 3時12分
更新者:marinesciencedude

Made AK47/Uzi/Skorpion/Stoner63 options off by default

Thanks Dobonhonkeroo for the suggestion!
Added options to reintroduce BO III weapons to the mystery box

Thanks Clapmeister for the suggestion!
Added options to remove Ballistic Knife or Crossbow from the mystery box

Issue reported by Clapmeister, thanks for the help!
Reduced M72 Law 'Raise' time to 1.1, 'First Raise' time to 1.4
Reduced Death Machine 'First Raise' time to 1.55

Issue reported by TheGoldenBum, thanks for the help!
Changed all remaining PaP viewmodel muzzleflash to available effect (fx\zombie\fx_muz_lg_mg_1p_ug_zm/fx_muz_sm_pistol_1p_ug_zmb/fx_muz_rocket_xm_1p_ug_zmb.efx → fx_muz_md_rifle_1p_ugw_zmb)

更新:2023年11月25日 @ 6時39分
更新者:marinesciencedude

Changed Mod Options system to be based on Scobalula's Bo3Mutators[github.com], map restarts no longer occur to implement certain features
Made Shangri-La Easter Egg soloable, claymores do not in fact work during the trip mine step

更新:2023年10月28日 @ 7時45分
更新者:marinesciencedude

Swapped Shangri-La and Moon grenade wallbuys for semtex
Currently a port from the maingame BO III semtex, which doesn't have the throwing or beeping sounds of previous games
Uses standard grenade indicators as a placeholder, hud_icon_sticky_grenade doesn't seem to work

更新:2023年10月23日 @ 10時21分

Thanks Clapmeister for the suggestion!
Added lobby menu option to choose between Claymores and Trip Mines, if Shangri-La easter egg wasn't fixed behind-the-scenes

更新:2023年10月22日 @ 7時14分

Set ADS spread to 0 and enabled Is Sniper Weapon on Dragunov, L115A1
Enabled ADS Sway View Instead of Gun on D115 Disassembler, L115 Isolator

Changed lobby menu option to be a drop-down with option to 'replace' Gobblegum Machines, at present this doesn't work and removes the model without affecting the collision.
At some point I'll figure out how to make the code spawn in barrels like poyzee suggested

Issue reported by Clapmeister, thanks for the help!
Changed Widow's Wine lobby menu option to be a drop-down with new option to remove the perk from the map rather than just Wunderfizz (restores previous functionality)

更新:2023年9月25日 @ 11時43分

Thanks Sergeant Meow 08 for the suggestion!

Added option to disable Space Monkey rounds on Ascension

更新:2023年9月19日 @ 5時04分

Changed 'Enable Widow's Wine' option to only affect Der Wunderfizz pool and not remove entirely from the game (backend change)
Added AUG wallbuy lobby menu option (BUG: currently with this option all wall weapon models will fail to spawn when buying)
Added Deadshot Price lobby menu option
Added lobby menu option to choose between spawning either PhD Flopper or Widow's Wine

更新:2023年9月10日 @ 9時50分

Added Skorpion and Stoner63 weapon options

更新:2023年8月18日 @ 1時00分

Issue reported by Ben, thanks for the help!

Added compatibility for other localised versions of the game, no translations yet (was it really as easy as edit>options>build language>all)