Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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Aggiornamento: 22 mag 2024, 9:39

Switching to original round change sounds now plays for the first round

Thanks N7aster for the suggestion!
Changed to original PhD Flopper explosion sound as provided by N7aster
Enabled perk drinking burp sounds for maps that haven't set them
Fixed PSG-1 not having sounds

Aggiornamento: 20 mag 2024, 9:36

On popular request:
Added option to disable sliding

Aggiornamento: 19 mag 2024, 4:28

In lobby menu options 'Black Ops Features' settings have been split away from 'General' settings

Thanks poyzee for the suggestion!
Added option to switch to "FIVE" quotes provided by N7aster for Ascension's Red Telephones

Aggiornamento: 12 mag 2024, 13:21

Reset explosion FX to the original ports set-up
Changed DuckGroup settings on weapon sounds to ones that would work properly on Moon: no more full volume firing sounds in vacuum

Added Black Ops explosion sounds provided by N7aster for PaP M1911, M16A1 grenade launcher, China Lake

Issues reported by TheGoldenBum, thanks for the help!
Fixed PaP muzzle flash for Uzi
Fixed PaP camo on PaP PM-63

Aggiornamento: 7 mag 2024, 12:23

Thanks TheGoldenBum for the suggestions!
Added lobby menu option to restore Classic Mystery Box FX
Added lobby menu option to lower weapon when it would be blocked by obstructions
Fixed Death Machine HUD icon erroneously being reset to BO III version

Aggiornamento: 5 mag 2024, 7:19

Added camo masks for AK-47, FAL, Stakeout and the WaW camo for MP40
PaP camouflage should now mostly be applied correctly to the weapons, might still need some work

Aggiornamento: 23 apr 2024, 2:31

Actually fixed Thunder Gun PaP camo
Stopped PaP camo from being applied to Ray Gun batteries

Aggiornamento: 22 apr 2024, 9:41

Fixed sniper rifles with changeable scopes having differences in initially-obtained vs maximum ammo counts
Fixed sniper rifles with changeable scopes needing to switch between modes before switching to another weapon
Buffed PaP WA2000 to have ammo capacity of 18+72

Thanks TheGoldenBum for the suggestions!
Reverted changes to how PaP camo is applied to Thunder Gun
Added PSG1

Aggiornamento: 1 apr 2024, 5:17

Fixed previous Call of the Dead chalk drawings change being applied to all maps
Fixed 2D overlay option not allowing WA2000 to give an upgraded weapon from the PaP machine

Issues reported by TheGoldenBum, thanks for the help!
Fixed Thunder Gun not having PaP camo applied
Switched WA2000 PaP camo to be applied to the other parts of the gun rather than the wooden parts

Aggiornamento: 31 mar 2024, 2:35

Fixed Call of the Dead having extra chalk drawings on top of the map's original ones.
Fixed switchable sniper rifle scope setup doubling reserve ammo
Known issue: default sounds (explosions, wonder weapon reloads) sometimes don't play, this is a problem with building the mod on a different system and is guaranteed to be fixed around the middle of April, though I'll see what I can do until then - just unclear when it does work and when it doesn't

Thanks TheGoldenBum for the suggestions!
Added Dr Monty as Demonic Announcer option
Added WA2000