Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
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Opdatering: 11. sep. 2023 kl. 21:33

Opdatering: 26. aug. 2023 kl. 1:08

Update to modifier menu, three new custom modifiers, and all the men at arms modifiers.
The new custom modifiers are Space Marines, which makes your men at arms extremely op, immune to schemes, and a contraception modifier that essentially makes your character infertile.

Two new character interactions, end pregnancy, and contraception (to prevent pregnancies). Also updated the impregnate option so you can use it as a female character on a male character to get your own character pregnant.

Known Issue: The make pregnant effect seems to be ignoring the number_of_children option, so currently only 1 child pregnancies seem to be occurring. Couldn't fix this no matter what I tried, so they must have changed something in vanilla.

Opdatering: 21. aug. 2023 kl. 20:29

Added adoption menu to the main cheat window. Allows selecting a primary and secondary parent, as well as a child, from the list of marked characters.

Opdatering: 8. aug. 2023 kl. 13:20

Small adjustment to character spawner to add spawned children / siblings of marked characters to their liege's court if they're not a ruler. This is to prevent them being stuck in limbo.

Opdatering: 6. aug. 2023 kl. 19:21

Chinese Localization - Courtesy of YakoseKumin

Opdatering: 3. aug. 2023 kl. 8:34

Small update which adds two new interactions, change succession, and change government. For now, succession is only primogeniture and ultimogeniture, could be expanded in the future.

The change governments options are feudal, clan, and tribal. When you convert to feudal or clan from tribal, it also instantly converts all tribal holdings to castle holdings, and when converting from feudal or clan to tribal, it converts all castle holdings to tribal holdings.

Not sure if that's ideal, or if they should be split into two seperate functions.

Opdatering: 3. aug. 2023 kl. 6:29

    Changes
  • Added a better innovation menu, accessible from the main menu, it looks pretty much identical to the vanilla innovation window, so it should make it easier to pick out innovations.

  • It also lets you easily pick a character from your list of marked characters whose culture you want to change the innovations of.

  • Also fixed another issue with the modifier menu that I'd overlooked, which prevented you from giving modifiers to marked characters.

    To Do
  • Remove the old innovation select options from the present menu. Will leave the quick select options in there, but the parts that are like the new menu will be removed.

Opdatering: 2. aug. 2023 kl. 2:35

Scope mismatch fixes, including an issue that prevented giving various currencies.

Opdatering: 26. juli 2023 kl. 15:17

Fixed marked character functionality for character presents innovation menu. Previously wasn't working.

Opdatering: 23. juli 2023 kl. 17:25

Added hide menu button interaction when right clicking on the player character.