Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
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Update: 16 Jan, 2024 @ 3:39pm

Update: 23 Dec, 2023 @ 11:44pm

Set back temporary
In case of fuck up, go back here

Update: 2 Dec, 2023 @ 12:47am

Update: 25 Nov, 2023 @ 2:55am

Update: 15 Nov, 2023 @ 12:17pm

This version does good, needs to improve :

- AI garrisons too much
- Make the AI less envious to put troops in low supply zone
- More conscious war AI

Update: 4 Nov, 2023 @ 5:49am

Update: 10 Oct, 2023 @ 8:48am

Update: 19 Sep, 2023 @ 3:47am

Update: 15 Sep, 2023 @ 1:29am

Good morning,
Here are the changes you can expect in the next update :

Frontline AI : 5.7
Changed theses defines :

  • NDefines.NAI.MIN_INVASION_PLAN_VALUE_TO_EXECUTE = 0.0 -- AI will typically avoid carrying out a plan it below this value (0.0 is considered balanced).
  • NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.0 --default 0.2 -- The AI will not consider members of groups which plan is not activated AND evaluates lower than this.
  • NDefines.NMilitary.PLAN_EXECUTE_RUSH = -1000 -- When looking for an attach target, this score limit is required in the battle plan to consider province for attack
  • NDefines.NMilitary.PLAN_EXECUTE_BALANCED_LIMIT = -10.0 -- When looking for an attach target, this score limit ---is required in the battle plan to consider province for attack suggested define by SensitiveDannyBoi
  • NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_LIMIT = 10
  • NDefines.NAI.PLAN_AVG_PREPARATION_TO_EXECUTE = 0.4 -- % or more average plan preparation before executing
TLDR : AI more willing to attack and finish wars and also more wiling to micro inactive units

Update: 11 Sep, 2023 @ 3:14am