Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
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Update: 3 Aug, 2024 @ 8:40am

Update: 2 Aug, 2024 @ 4:40pm

Update : Frontline AI
Version 7.4

**NEW/REWORKED DEFINES**


**AI Equipment Stockpiling Tweak**
- NDefines.NAI.PRODUCTION_EQUIPMENT_SURPLUS_FACTOR = 0.8 -- [0.4] -- Base value for how much of currently used equipment the AI will at least strive to have in stock

**AI Supply Hub Importance in Attack/Defense Tweak**:
- NDefines.NAI.LAND_DEFENSE_SUPPLY_HUB_IMPORTANCE = 8

**AI Battleplan Execution Tweak** :
- NDefines.NAI.PLAN_FACTION_STRONG_TO_EXECUTE = 0.65 --0.80 --0.60 -- % or more of units in an order to consider ececuting the plan
- NDefines.NAI.PLAN_FACTION_NORMAL_TO_EXECUTE = 0.65 --0.50
- NDefines.NAI.PLAN_FACTION_WEAK_TO_ABORT = 0.50 --0.35 0.65 -- % or more of units in an order to consider ececuting the plan

**AI Allies Battleplan Activation Tweak** :
- NDefines.NAI.PLAN_ACTIVATION_MAJOR_WEIGHT_FACTOR = 1
- NDefines.NAI.PLAN_ACTIVATION_PLAYER_WEIGHT_FACTOR = 1

Update: 9 Jul, 2024 @ 1:53am

Update 7.3

Added some more naval scripts

Update: 20 Jun, 2024 @ 1:31am

good version right here

Update: 30 May, 2024 @ 8:56am

Update 7.2

Tried my hand at some basic AI scripts to make it attack a bit better and be careful when weaker than its ennemies

Update: 27 May, 2024 @ 12:09pm

Frontline
Update 7.1

* Made the AI use the balanced cohesion setting in its frontlines : no more shuffling from everywhere and the fronline should be held more easily

Update: 27 May, 2024 @ 7:19am

Update: 27 May, 2024 @ 7:17am

Frontline AI
Update 7.0

* Reduced the MAIN_ENNEMY_FRONT_IMPORTANCE factor so the AI is more flexible and reactive in killing its enemies
* Miscenallaneous bug fixes


Update: 20 May, 2024 @ 4:24am

Update 6.9 (nice)

- AI agression seems more stable
- AI should take into account supply more effectively

Update: 19 May, 2024 @ 6:26am