Total War: WARHAMMER III

Total War: WARHAMMER III

The Dukes of Bretonnia [BETA]
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Update: 28 Dec, 2024 @ 4:37am

- new LH for Aquitaine: "Iselda Artrange" (Legendary Grail Damsel) - spawns at campaign start and can select a total of 6 spells from two lores of magic: light and high.
- added some missing description texts
- fixed a couple of things in the db

Update: 18 Dec, 2024 @ 9:25am

Theodoric:
- Ability "Composition of Slaughter": duration +4s; cooldown +30s

Jerrod:
- Ability "Last Duke of Quenelles": MA -1

Update: 12 Dec, 2024 @ 3:30pm

updated for 6.0

Tancred:
- new mechanic: "Companions de Quenelles": complete quests to unlock 3 different legendary heroes - Calard de Garamont (model by The_Inquisitor), Jerrod d'Asareux (model by Maharaja of Punjab) and Fastric Skylance.
- added set bonus for having all of his items equipped
- ability: "Grail Shield": removed MD debuff and attribute "cant move"; added contact effect "blinded"
- new skill: "Companions de Quenelles": MA and CB for lords and embedded heroes (own army)
- replaced skill "Virtue of Empathy" with "Virtue of Purity"
- skill "Protector of Quenelles": renamed to "Protector of the People"

- LL items can no longer be equipped by generic lords
- adjusted all melee weapons to be in line with vanilla

Update: 12 Dec, 2024 @ 3:21pm

Update: 29 Aug, 2024 @ 10:01am

potential fix for mounts not being available when confederating any of the factions as a non-bretonnian faction

Update: 20 Aug, 2024 @ 9:54am

updated for 5.2

- added faction leader description texts to the faction selection screen
- Tancred's starting army: replaced Knights Errant with Grail Reliquae
- Armand's starting army: replaced Grail Knights with Knights of the Realm; replaced Grail Reliquae with Knights Errant
- changed some effects of faction and faction leader innate skills for Tancred and Armand

Update: 27 Jun, 2024 @ 8:19am

updated for 5.1

Update: 15 May, 2024 @ 11:20am

updated for 5.0.3

Update: 4 May, 2024 @ 11:13am

Folcard:
- new resource: "Steel" gained passively from iron mines. Can be used to upgrade units.
- new building: "Signal Tower": replaces minor settlement garrison. Same effects with additional buffs to reinforce time and reinforce range in local region.
- skill: "Duke of Montfort": removed MD and MA for embedded lords and heroes; added +10% Steel gained from iron mines (factionwide)
- skill: "Signal Beacons": removed reinforce time buff
- tech: "Improved Smelters": added +10% Steel gained from iron mines (factionwide)
- removed armour buff from faction trait
- mace: MD +2
- greatsword: MD -6

- slightly improved porthole images and unit cards for all dukes

Update: 30 Apr, 2024 @ 1:15pm

mod updated for 5.0

Tancred:
- Ability "Grail Shield": effect range +5; now affects only 5 enemies instead of all in range
- Ability "Blessed Draught": duration -5s

Gilon:
- Ability "Inspiring Leader": removed attribute strong vigour

- slightly improved portraits in faction selection
- fixed: Folcard's missing neck armor
- removed some unused models and textures