Total War: WARHAMMER III

Total War: WARHAMMER III

The Dukes of Bretonnia [BETA]
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Uppdatering: 5 jun, 2023 @ 12:25

- Folcard: MA +6; MD +2; WS +10; Mace: AP dmg +10; Greatsword: AP dmg +10; costs +50
- Tancred: MA +4; MD +2
- Hagen: MA +2
- Armand: MA +3; MD +6; LS +5
- Theodoric: MD +4
- fixed Folcard's unit card with certain ancillaries

Uppdatering: 4 jun, 2023 @ 13:09

- fixed confederation tech for couronne and all vanilla brt factions, so they no longer require a hidden tech node (Heraldry of Aquitaine)

Note that only the modded brt factions have completely independent confederation tech, all base game brt factions still use part of the original tech tree where each of the tech requires you to research the parent node first - for some reason replacing those tech requirements did only work for carcassonne.

Uppdatering: 3 jun, 2023 @ 12:34

- confederation technologies can be researched independently (they still require tech "The Chivalric Code" and are still required for "The Unification of Bretonnia" though)
- added missing tech to confederate Bordeleaux
- Montfort: added mountain as suitable climate to faction trait

Uppdatering: 2 jun, 2023 @ 13:20

small update for compatibility with old world rites mod

Uppdatering: 31 maj, 2023 @ 8:37

- confederation tech fixed
- Theodoric deals AP dmg
- Aquitaine will be at level 2 when ai controlled
- Montfort will be at level 2 when ai controlled

Uppdatering: 30 maj, 2023 @ 14:08

- fixed: missing immortality for all lords
- fixed: missing textures for Folcard's greatsword

Uppdatering: 30 maj, 2023 @ 12:44

- possible fix for a crash related to a mct setting of mixer

Uppdatering: 30 maj, 2023 @ 7:06

v1.0