Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Missions And Enemys Mod Pack Extension
Viser 11–20 av 23 bidrag
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Oppdatering: 25. juni 2023 @ 13.27

Update 1.7 (Rollback cause wrong mod updated...):
- Added 0.23.0 support -> To reduce the annying message when selecting mod "may be incompatible"...

Oppdatering: 25. juni 2023 @ 13.27

Update 1.6.4
- Fixed the large shield gen crash

Oppdatering: 23. juni 2023 @ 18.45

Update 1.6.2:
- Added 0.23.0 support -> To reduce the annying message when selecting mod "may be incompatible"...

Oppdatering: 7. juni 2023 @ 17.36

Update 1.6:
- Decreased maximum mission disctances.
- Small adjustments

Oppdatering: 5. juni 2023 @ 20.22

Update 1.5:

- Vanilla missions are now at default spawn rate
- Maltis Missions spawn ratios changed
- Increased asteroid counts in outer asteroid fields
- Repositioned mission locations
- Lowered Maltis Wanderer count
-> Maltis Missions will from now on be added to the vanilla pool which results in an overall higher mission count per system!
Please note that I am still working on finding the best mission spawn ratio.
But I didn't wanted to disable vanilla missions so yeah here they are beack^^.

Note that you have to get into a new system if you have an active save to notice these changes!

Oppdatering: 4. juni 2023 @ 12.40

Update 1.4:
- Added ~15 new enemys on tier 1-4!

Oppdatering: 3. juni 2023 @ 4.27

Ûpdate 1.3:
Changed the existing Delivery missions to be hopefully more lucrative/satisfiying.
Plase note if you run into issues when installing the update, do update the core pack! Most likely you didn't got the new update from that which is required for this patch.

Oppdatering: 2. juni 2023 @ 19.34

Update 1.3:
- Reballanced Mission rewards
- Bug fixes
- Code optimization

Oppdatering: 2. juni 2023 @ 17.06

Update 1.2:
- Added support for new upcoming missions
- changed mission spawn rate compared to vanilla missions (lowerd a bit)

Oppdatering: 31. mai 2023 @ 12.37