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But I am open for suggestions/feedback of course :)
For example defeat 3 pirate ships in an area.
Have to fix that got an idea about that but couldn‘t test it yet.
Coming back today so will let you know when I know more :)
Thx for your feedback ! :)
My only critique, is that the materials enemies give is far too generous. I'm playing on Grand Admiral with lowered resources, but after just a few "hauler" fights, I had thousand of Copper and Iron Ore, enough to make over $50,000, which is really high for the starting system. A bit too many resources in general. After taking out half the Maltis enemies in the system, I had 50 Diamonds. The missions payouts are double vanilla, but that's probably fine; it's mostly those resource drops that are very over the top.
Otherwise, pretty fun so far. Enjoying the extra skirmishes against the enemies that use equipment from you other systems, which I have installed, but haven't tried, so it's always a pleasant surprise when I enemies using a weapon I'm not familiar with or a shield bubble that I didn't know about.
Also the patch was made on the steam deck at non optimal circumstances so in this patch I just edited this to fix the problem,if anyone wanna know...:
- The Fighter Generator had the problem, that its explosion radius starts from 2 meters distance and goes up to 2 meters distance which seems to result in some math error and therefore an locked save btn while these operations are running which they were basically forver/until reset/loaded save and so on.
Should now work again.
Also I have checked some more components for such an issue but seems to be just this one so far. If you encounter this problem again let me know, thanks!
Enjoy!
This is in general I think the oldest or one of the oldest parts.
So yeah I guess there is just something not set up right.
Should be no problem to fix when I am back at home…
I will also try to fix it before but not sure if the steam deck is handling that well :D.
1st: the problem occurs when any kind of small fighter generator is exploding so if you manage to not have this case happening you should be fine…
2cnd set your auto saves to like every 5 min or even lower to be most secured about not being able to save.
Feel free to hit me up when you got any other questions about that!
Thanks for your help!
I will fix it but rn I am sadly sick and at the hospital so can‘t really do much rn.
I hope you understand!
To be save:
Set auto saves to a lower rate.
And if you had this problem aswell you might consider disabling the enemy’s and missions pack until I have fixed it hopefully this week.
Hope you understand, thanks!
I was then NOT able to save anymore. As such I think there might be some mechanism whereby the boss prevents you from saving once encountered.
Like I said, not necessarily your issue but I wondered if you had any ideas.
the vanilla bounty hunting missions should now be back at the normal rate!
They will use their own unique ship parts which can't be built normally but can be aquirred by capturing those xenon ships.
Also they tent to be the main new threat faction for the galaxy.
Please note that it will take some time to finish.
In the meantime I would like to see some of your designs which I can add to the enemy pool of the existing missions so there will be also new ones ;)