Barotrauma

Barotrauma

Dodo's Small Arms
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Update: 23 Oct, 2023 @ 10:48am

VERY RUSHED UPODATE

Update: 22 Oct, 2023 @ 10:19am

Version 1.0.3 - hotfix

New items:
- Ammo sack - medium item for storing loose rounds.

Fixes:
- Attempted to fix the Rifle's barrel position being misaligned.

Update: 20 Oct, 2023 @ 10:14am

Version 1.0.2 - Treacherous Tides update

More efficient code, less tedious fabrication, more consistent behavior!

New items:
- Nuclear recoiless shell - A comically dangerous weapon. Similar to the nuclear railgun shell but weaker. Very expensive.

Changes:
- Empty magazines are now interchangeable - similar to the new vanilla ammo box mechanics (E.g. an empty FMJ SMG mag can be crafted into a Flechette mag and vice-versa)
- Recoilless rounds no longer have a subentity, should improve hit detection.

Fixes:
- Fixed recoilless rounds shooting upwards regardless of aiming (Treacherous Tides broke their rotation values)

Update: 30 Sep, 2023 @ 1:23pm

Version 1.0.1

Minor additions and tweaks.

New items:
- Float lamp - Small lamp with a built-in battery and ballast. Floats in place and provides lighting. Kind of like a reusable flare.

Changes:
- Slight adjustments to the Revolver's aiming stance. Should make CQC more consistent

Fixes:
- Fixed Revolver's barrel position being misaligned.

Update: 23 Sep, 2023 @ 3:16am

Version 1.0!

The full release! Finally, everything currently in the mod is in the state I envisioned.
Additionally, I cleaned up legacy files allowing for a 50.6% size decrease!

New items:
- Primed Recoiless Rifle Shell - Special shell that is excellent at destroying structures and heavily armored targets, but is quite weak against soft targets.

Visuals:
- New sprite for the Recoiless Rifle!
- New sprite for the Breaching Charge!
- ALL sprites were slightly desaturated and darkened.

Changes:
- Breaching Grenade is now called Breaching Charge.
- Recoiless Rifle rounds are now called Recoiless Rifle shells.
- Adjusted Solid RR shell's damage slightly. causes less stun, less effective against overlapping enemies.
- Adjusted all RR shells' armor penetration.
- Reduced the Volatile RR shell's fire radius.
- Special HMG magazines now require the "Warlord" talent to craft.
- Recoiless Rifle now requires the "Military Applications" talent to craft. (Not the ideal one, but it's getting crowded!)
- Volatile and Explosive RR shells now require the "Don't Push It" talent to craft.
- Subcaliber Carbine now requires the "Gunsmith" talent to craft.
- Revolver no longer requires a recipe to craft.
- Enriched AR magazine now requires the "Nuclear Option" talent to craft.
- Flechette and Expanding AR magazines now require the "Warlord" talent to craft. (But where else could they go?)
- Flechette and Expanding rifle rounds now require the "Rifleman" talent to craft. (Maybe Gunsmith could work too?)
- Volatile HMG magazine now requires the "Spec Ops" talent to craft.

Fixes:
- Fixed (hopefully) RR shells sometimes phasing through objects. Might still happen at odd angles and close quarters.
- Improved Breaching Charge consistency, for best performance place right in the middle of what you want to breach.
- Fixed several broken talent recipes.
- Fixed RR shells' prices.
- Fixed Captain's "Gunsmith" talent unlocking a non-existent item. (Removed in 0.7.1, mind you)
- Fixed Depleted Rifle Round not requiring the "Arms Race" talent.
- Fixed bizzare issue of FMJ HMG magazine having duplicate fabrication options.

Removed:
- Empty SMG magazine - can't get it to spawn properly
- Equipment harness - can't properly display items
- Legacy code from lang files and others.

Update: 29 Aug, 2023 @ 1:47pm

Version 0.9.3

Miscellaneous fixes

Update: 20 Aug, 2023 @ 8:53am

Version 0.9.2

Fixes, changes, fixes! Fairly small this time.

Changes:
- Adjusted Subcaliber carbine aiming stance slightly
- Subcaliber carbine is now craftable with Captain's T2 trait "Gunsmith"
- Adjusted Subcaliber carbine to cause more camera shake, doesn't appear to work at the moment.
- Removed flashlight slot from Subcaliber carbine as it was causing issues, will re-add it later.

Fixes:
- Fixed Subcaliber carbine sprite not existing (I dont know why it happened)
- Fixed Subcaliber carbine not being craftable
- Fixed Subcaliber carbine not showing ammo count correctly

Update: 20 Aug, 2023 @ 7:20am

Version 0.9.1

New item! For all you revolver lovers!

New items:
- Subcaliber carbine - 2 handed rifle with an 18-round internal magazine, not fully finished.

Fixes:
- Fixed leftover legacy code in the captain's talent tree

Update: 20 Aug, 2023 @ 7:19am

Update: 20 Aug, 2023 @ 3:08am

Version 0.9

Big additions! This mod is finally almost complete!

New items:
- Flechette Assault Rifle magazine
- Expanding Assault Rifle magazine
- Special: Enriched Assault Rifle magazine - a very expensive ammo type that trades direct damage for being horrifically radioactive.

Changes:
- Minor sound changes

Fixes:
- Fixed FMJ Assault Rifle magazines having the wrong fabrication recipe
- Fixed Flechette, Expanding & Depleted SMG magazines having the wrong deconstruct output
- Fixed Recoiless Rifle rounds having the wrong collision box (needs further testing)