Project Zomboid

Project Zomboid

Definitive Zombies B41 (No Longer Supported)
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Update: 25 jan om 21:22

Reverting to an older version as randomisation seems to be broken(?)

Update: 25 jun 2024 om 7:20

Updated incorrect translations and settings.
Thanks Viper!

Update: 10 feb 2024 om 18:16

1) Added new climate state; Entropy. The number of days the world has existed will affect the zombies stats
2) Improved compatibility with Random Zombies. There should be less stutter walk/sprint unless the climate changes. Previous issue was due to a fix for the zombie force building spawn

Update: 21 dec 2023 om 16:54

1) Updated randomisation to include 5th entry
2) Updated RU translations (Thanks Moonshi!)
3) Proper descriptions for tooltips
4) Rebalanced default settings for sandbox options to be more "realistic"

Update: 13 sep 2023 om 5:01

When running Barricaded World or any of the zombie building spawns, zombies would not update until the next major climate change causing them to behave as a baseline zombie instead of their intended behaviour. A fix has been added for that.

Update: 24 jul 2023 om 6:41

Hotfix:
Definitive Zombies was updating zombie stats that were inactive. This should be fixed so you can run other zombie stat mods without any conflict

Added additional logic so zombies would update correctly

Update: 22 jul 2023 om 19:13

Randomisation is in!
I did lots of testing and I am pretty sure it won't bork current saves.
Remember to enable it and restart as Randomisation is turned off by default.

Update: 18 jul 2023 om 3:44

Updated AR translation to use ES translation

Update: 18 jul 2023 om 3:38

- RU translation, thanks Мунши TTV MoonShi!
- Code refactor

Update: 11 jul 2023 om 3:09

- Added "Time" as a climate state.
- Remove the sandbox settings for "Speech" as it is not ready