Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard (BETA)
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Update: 17 Aug @ 5:10pm

oops i uploaded to wrong mod again

Update: 17 Aug @ 5:08pm

fusion reactor fixed, properly updated to using meltdown features, added tech requirements.
Mining laser fixed as well.
Added steel sheetmetal Wedges, structure wedges, tris, etc.
Added copper sheetmetal Wedges, structure wedges, tris, etc.
Added tristeel sheetmetal Wedges, structure wedges, tris, etc.
Added WallMass sheetmetal Wedges, structure wedges, tris, etc.

Added scorch and fixed hiteffects for nuke silo
Fixed hiteffects for mining prism and laser, fixed crash on placement, added scorch to emitter, fixed merging beams.
Fixed hiteffects for tiny drones and health inheritance
Reduced radius of fusion reactor explosion radius
Fusion reactor automatically turns off during contruction as if overclocked
fixed power port scorched, increased power consumption slightly, added indicators
fixed no crew indicator on pike beam
all cruiser weapons have scorched now
bfg 10k also fixed and added scorched
fixed ion cruiser weapons not showing their beam color
slight internal rework with goldium factory (your resources that are inside will vanish on updating.)
FIXED COLLIDERS (RE-ADDED THEM)
changed pulse thrusters stats bar to be like vanilla thrusters with overclock tab
dirk beam is now styled like laser overclock
added stats to goldium factory and its overclock
fixed splitters not having destruction effects
added splitter scorch effects
new dedicated icons for splitters
fixed circuit sprite in circuit factory clipping under the belt
fixed circuit factories not being buffed by factory buff
added overclocks to circuit factories
Nerfed long and stack inserter prices, new prices are as follow:
Long inserter: 2k
Stack inserter: 5k
Should use less storage space from materials marginally
lowered sheetmetal density
tristeel sheetmetal buffed from 8 to 10 penetration resistance
changed how stack inserter consumes power (should be the same per second but doesnt eat your power if it fails and swings back repeatedly)
nerfed power consumption of normal and stack inserters: now 0.25 power per second
Added inserter overclock mechanics:
choose between either double speed or 65% self powering (wip stats that can be changed later)
increased circuit costs for drones
fixed drone launchers scorched
nerfed 1x1 reactor a bit (interval of 1.85 to 2), now 6 tiny reactors equals 1 small reactor in production speed.

Update: 12 May @ 4:16pm

oops i uploaded to wrong mod

Update: 12 May @ 4:15pm

Custom explosives crashing on build should be patched
reduced the fake range of laser drone projectile
redesigned laser drone sprite
drones are now much more floaty
drones have significantly less drag
laser drones have 20% velocitycompensation and from my testing it basically helps them aim ahead more
halved firerate of laser drone
decreasted firerate of combat drones
removed penetration resistance of hullmass
logic not gate changed slightly in order to cause ever so slightly less lag when off
fixed nukes crashing game on newest update
removed fade02_ROSEtints.png
removed mindustry paint, adding to a new paint mod instead


added Electronic circuits, cheap 25 credits mass produced circuits
added Electronic circuit factories, uses 0.2 steel plates and 0.15 coils per electronic circuit
logic wires now use electronic circuits and should be overall cheaper
removed logic parts explosion absorption (not resistance)
fixed logic thrusters turning off and etc
severe speed nerfs to all inserters
inserters now are slightly cheaper, but require the new circuits to build.
fixed crash with placing down logic piston in crew construction
tiny drones now require circuits to launch
added circuits to all tiny drones and the laser drone, other drones will not use circuits and will keep old drag changes, until reworked (one day :tm:)
added better stats to inserters

upcoming: circuits in stations, and more
this isn't the full update i wanted but its mostly complete

Update: 12 May @ 4:10pm

fixed nukes crashing game on update

Custom explosives crashing on build should be patched
added Electronic circuits, cheap 25 credits mass produced circuits
added Electronic circuit factories, uses 0.2 steel plates and 0.15 coils per electronic circuit
logic wires now use electronic circuits and should be overall cheaper
removed logic parts explosion absorption (not resistance)
reduced logic parts to 800hp
fixed logic thrusters turning off and etc
fixed crash with placing down logic piston in crew construction
severe speed nerfs to all inserters
inserters now are slightly cheaper, but require the new circuits to build.
added better stats to inserters
drones now require circuits to launch (cannon and electrocannon are the same as previous, including recipes, no changes to drag and etc were applied)
reduced the fake range of laser drone projectile
redesigned laser drone sprite
most drones are now much more floaty
most drones have significantly less drag
laser drones have 20% velocitycompensation and from my testing it basically helps them aim ahead more
halved firerate of laser drone
decreasted firerate of combat drone
decreased firerate of combat drone mk2
removed penetration resistance of hullmass
logic not gate changed slightly in order to cause ever so slightly less lag when off
fixed hyperoid roof paint not upgrading from update
removed fade02_ROSEtints.png
removed mindustry paint, adding to a new paint mod instead


This update is slightly incomplete, some features are missing but this should be most of the scope of the update for now.

Update: 23 Jan @ 9:52am

Fixed version number (v3 now)

Update: 23 Jan @ 9:49am

fixed career having tons of tristeel bars in stations
fixed bug of storages having wrong sprites
small fix to small repulsors to pull the changes of small thrusters with 0.28.1_rc1

Beta Specific:

Coolers can now receive power from Intakes
Intakes should accept ammo from things that push ammo into parts
fixed turbocoolers acting weird when only one side connected
nerfed CRAM damage to fit in damage efficiency of deck cannon more.
added holy mana as a opposite of cursed mana
added a copy of the cursed spell room for testing with holy parts
added holy mantle, a part that can project a large bubble shield for its size, with large penetration resistance. but does not recharge at any respectable speed. once a shield is down all of its type will shut down as well, requiring 40 seconds to restore. requires no power apart from mana consumption. (this will likely change)
Removed "weakpoints" parts from Cosmilite boss
Reworked "Deathbolts" from Cosmilite boss. Similar technology will be implemented in cursed boss as well
WIP rework of brimstone boss attacks when it traps you in that arena. please tell me if current iteration is good.

Update: 3 Jan @ 8:35am

fixed hauler repulsor thrusters 7/8 having wrong doors
potentially fixed flaw in stack inserters causing lag
increased command point usage of nuke silo to 15 points
nerfed handling of the nuke itself
projectile based cruiser weapon rebalance (again)
leto missile launcher now a rapid fire waster
reduced inaccuracy of bomb teleporters
added toggle to disable ugly roof of the 1x1 quarters
Logic thrusters blueprint reduced to 1k credits
removed up to 4 render layers (actually mostly just two, older ones already got removed but not on beta)

removed BFG render layer (see above)

fixed drones strings
ramp down added to thrusters. 0.6, 0.8, 1, 1.25 and 1.75 for largest hauler thrsuter
rarity added to some resources (this is for resource dots in career)



Beta specific:

fixed strings problems on parts
added new WIP boss attack block
cosmilite armor now uses station armor sprite for roof
small attack rework for profaned boss
fixed CRAM cannon crash on place
fixed cram cannon float precision errors when counting for cram cannon percentage full of something
applied cram cannon intake graphics
CRAM cannon firing piece has graphics now (everything should have graphics)
tweaked cram a bit

Update: 10 Aug, 2024 @ 8:11pm

- fixed hyperoids not spawning only on specific multiple_asteroid_belts systems like aftermath systems (i forgot to enable)
- changed inserter storage to not have crew stuff on blueprints
- removed herobrine
- Logic Bulb has words now
- Tiny Reactor Blueprint cost: 8000 to 3000
- Skipy docks no longer crash when mined
- new naming format


Beta specific:
- added new WIP boss attack block
- fixed beta

Update: 1 Jul, 2024 @ 7:15pm

syncing with main.


new sprites for loader and dual loader