Forts
All Commanders At Once
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Uppdatering: 5 mar @ 22:50

fixed some sprite issues mainly regarding laser sights not appearing (with factions other than eagle empire) and scattershot's machinegun chamber detail being missing too, AP minigun now correctly switches factions as well

Uppdatering: 5 mar @ 0:49

fixed issue in which errors were spammed in replays, fixed a more technical issue in which commander scripts executed twice outside of sandbox

Uppdatering: 4 mar @ 10:48

fixed cannons sometimes not triggering their EMP when hitting, fixed some effects being offset far in front when hitting something

Uppdatering: 3 mar @ 22:58

yet again fixed more effect issues, mainly within high seas projectiles like the bombs and deckguns, fixed the absolutely unplayable issue where high seas' missile silos did not inherit seep's fire delay reduction

Uppdatering: 3 mar @ 20:51

now works without moonshot DLC, but without the three commanders it adds, fixed warthog's second chance not working, fixed armoured rocket not having depleted uranium impact effect and projectile

Uppdatering: 2 mar @ 23:51

depleted uranium sounds are no longer as loud, fixed more effects again, mainly including high seas weapons

Uppdatering: 2 mar @ 16:30

fixed moonshine EMP visual not triggering when a projectile hits a device

Uppdatering: 2 mar @ 15:22

fixed some more effect related issues, AP minigun is now affected by hurricane and eagle eye (minus the instant firing since the fire sound would be off)

Uppdatering: 2 mar @ 0:47

fixed some effects (namely mortar impact), fixed armored rockets dying in one hit

Uppdatering: 1 mar @ 21:06

fixed an oversight