Forts
All Commanders At Once
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Обновление: 5 март в 22:50

fixed some sprite issues mainly regarding laser sights not appearing (with factions other than eagle empire) and scattershot's machinegun chamber detail being missing too, AP minigun now correctly switches factions as well

Обновление: 5 март в 0:49

fixed issue in which errors were spammed in replays, fixed a more technical issue in which commander scripts executed twice outside of sandbox

Обновление: 4 март в 10:48

fixed cannons sometimes not triggering their EMP when hitting, fixed some effects being offset far in front when hitting something

Обновление: 3 март в 22:58

yet again fixed more effect issues, mainly within high seas projectiles like the bombs and deckguns, fixed the absolutely unplayable issue where high seas' missile silos did not inherit seep's fire delay reduction

Обновление: 3 март в 20:51

now works without moonshot DLC, but without the three commanders it adds, fixed warthog's second chance not working, fixed armoured rocket not having depleted uranium impact effect and projectile

Обновление: 2 март в 23:51

depleted uranium sounds are no longer as loud, fixed more effects again, mainly including high seas weapons

Обновление: 2 март в 16:30

fixed moonshine EMP visual not triggering when a projectile hits a device

Обновление: 2 март в 15:22

fixed some more effect related issues, AP minigun is now affected by hurricane and eagle eye (minus the instant firing since the fire sound would be off)

Обновление: 2 март в 0:47

fixed some effects (namely mortar impact), fixed armored rockets dying in one hit

Обновление: 1 март в 21:06

fixed an oversight