Rusted Warfare - RTS

Rusted Warfare - RTS

World war 2 (Realism+ version)
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Update: 26 Apr @ 12:56pm

Update: 26 Apr @ 9:08am

Update: 26 Apr @ 8:57am

Update: 25 Apr @ 6:25am

- soldier have x2 max health but reduced damage of their AT guns
- reduced unit points cost of infantry from 1 to 0.3
- reduced submarine health from 2000 -> 1000
- bank nerfed: selling price reduced
- shop can buy Oil and Metals now
- fix some bug of fog of war addon
- other bug fix

Update: 19 Apr @ 6:55am

- removed food from the mod to simplify the gameplay
- changed headquarter system: now you just need 1 headquarter and then you can buy unit points inside it
- reduced damage of cannon and tanks a little bit (-20)
- add a chance to have broken track (you can repair them)
- now tank mines can damage tank track
- ammo factory can now build ammo supply truck (with full ammo)
- add custom health bar
- molotov have more damage
- some AI changes
- numerous bug fix

Update: 14 Apr @ 8:18am

- New better unit cap system (no unit will disappear now)
- AI improvements (AI now stop spamming engineers and build factories near enemy, AI now can sell oil and metals better)
- Some small bug fix

Update: 13 Apr @ 6:44am

- fixed building starvation when in construction
- fixed shop
- ammo truck now start with 200 ammo
- change bomb damage from 500 to 600 and change area radius damage from 50 to 70
- add a simple trail effect to airplane when flying
- add a secret unit in editor
- some other small fix

Update: 13 Apr @ 5:25am

Update: 12 Apr @ 5:42am

- fixed important bugs

Update: 11 Apr @ 9:43am

- code optimization: reduced mod size by removing copy of same images and codes
- add unit cap system to reduce spam (build headquarters for increas max unit limit)
- change food system from global to local like the ammo system
- unit spawn with half of ammo
- now snipers can shoot without get discovered every 20sec when ambushed
- added secondary cannon to Maus
- add wave effect to big ship when moving
- +10 throwing range to AT granades
- reduced soldier speed
- fixed a bug that make AI soldiers don't capture abandoned units
- some minor changments