Arma 3
Dynamic CAS Ops - Altis
Näytetään 11–20 / 52
< 1  2  3  4  5  6 >
Päivitys: 2.1. klo 19.58

New Years Update
- reworked classname finder system to be infinitely faster - the game loads extremely quick now (1-2 sec), even with a lot of mods, instant load after playing the mission once
- Added ability to choose faction for each individual enemy vehicle type
- The mission now remembers all of your mission settings, and will load them for new games
- The game will now wait for the user to click a start button to actually start the game - no more of the game starting with the default faction, then having to reset the mission after

v5.0

Päivitys: 15.12.2024 klo 18.48

- Optimized classname finder script
- Added loading screen progress to show progress as classnames are generated

v4.3

Päivitys: 7.12.2024 klo 20.05

- Reworked classname finder
- Classnames will be calculated at the beginning of the mission, changing factions is now instantaneous and no longer causes any lag
- Calculated classnames will be cached and reused if the mission is restarted with the same mods - changing what mods are loaded, or any mods updating will cause the calculation at the beginning of the mission
- CAS areas are also cached - when playing the mission on a new map, the locations will be pre-caculated for the terrain - the next time you load the mission, the calculation will be bypassed - making ported maps much more performant!
- Fixed issues with things not spawning or missions seemingly being cleared instantly
- enabled intro cutscene for multiplayer
- Fixed sp killcam

v4.2

Päivitys: 13.8.2024 klo 17.18

- Added more marker depth
- Changed how mission board works - allowed to set parameters while missions are generating now
- Added a "Reset All" button to reset all of the missions at once
- Reduced size of urban area zone for significantly improved performance
- SP Intro cutscene skippable now by pressing any key
- Mission starts up much faster now
- other fixes

v4.1

Päivitys: 19.4.2024 klo 8.30

BIG UPDATE

- Radar system implemented, jets are now tracked

- Classname finder considerably improved

- Location finder improved to work better on more congested maps such as tanoa

- Rewrote convoy generation code to be more reliable

- Optimized and improved in vehicle spawner, urban mission code for tanoa

- Client side code improvements to interface

- SP intro remade to be cooler

- Loadout is now saved between spawns in sp and mp

- Single player now has access to the mission editor at all times via action menu

- All around bug fixes

v4.0

Päivitys: 24.3.2024 klo 13.07

- Moved up morning start time so its not too dark

v3.5.1

Päivitys: 24.3.2024 klo 12.20

Update

Dynamic Weather
- Dynamically changing weather, can be toggled in load screen parameters

- Tightened up button controls to be more snappy and consistent
- SP Intro cutscene location is now dynamic
- Respawning in SP saves your loadout now

- Fixed bug preventing use of service menu on dedicated
- Fixed bug with resetting aircraft

- Faction scraper optimized
- Code restructure and optimization
- Tons of other fixes

v3.5

Päivitys: 22.3.2024 klo 15.11

- More bug fixes

Päivitys: 22.3.2024 klo 14.02

- Improve convoy checker

Päivitys: 22.3.2024 klo 11.39

- Fix a bug
v3.3.2