Stonehearth
Darkmine Dwarves
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Aggiornamento: 26 mag 2024, 20:36

* Quick fix for Big Bird's eating_ai_ace file to load with ACE active

Aggiornamento: 21 mag 2024, 20:11

* Adjusted Big Bird files. New game ones don't belong to an owner, to avoid base game pets code that caused error if released during restocking actions, or fatal injury.

Aggiornamento: 12 apr 2024, 12:18

* Added detail border to eyes

Aggiornamento: 15 gen 2024, 10:03

* Fixed Blacksmith recipe list for Vanilla Stonehearth

Aggiornamento: 27 dic 2023, 22:17

* Adjusted some headgear models:
Dark Knight Helmet,
Dragoon Helm,
Geomancer Hood (Rabbit model [repromote to refresh])

Aggiornamento: 19 dic 2023, 22:08

* Mixin file removal for non-functional Silk Road Trader requests campaign adjusters. It should work the same as default kingdom (Ascendancy type) now.

Aggiornamento: 19 dic 2023, 20:34

* Adjustment to Dark Knight and Dragoon armor and helmet models to also look proper on Hearthlings and Orcs

Aggiornamento: 19 dic 2023, 13:40

Dark Stuff Update

* Blacksmith Recipes (Dimensional Gear) and items: Dark Knight Armor, Dark Knight Helmet, Dragoon Armor, Dragoon Helmet
* Potter Recipes and items: Dark Large Urn, Tile Dark Mosaic Floor, and Tile Dark Mosaic Wall panels (uses coal in recipe)
* Weaver Recipes and items: Gilded Throw rugs in Coal, Copper, Gold, Silver
* New building brush colors for stone: Magma Rock Light, Magma Rock Dark (matches Magma Biome dirt wall colors)

Aggiornamento: 9 nov 2023, 8:11

* Adjusted Footman hunting buff to slow down nearby target animals instead of increasing Footman run speed.

Aggiornamento: 30 ott 2023, 17:11

* added Stonehearth ACE injection mixins for customizations for Darkmine Dwarf male, female of turned skin/eye/hair colors, and other new Candledark tricked hair colors (green/purple/orange)