Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Mis à jour le : 29 mars à 11h25

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Mis à jour le : 16 mars à 8h37

Added:

- Noise-Cancelling headphones. Same performance as standard, except everything sounds a room away.

- High-Speed Scooter, a large variant of the scooter with a larger speed increase. Use with caution with slipsuits, whiplash is very real.

Changed:

- Some Sprite fixes and changes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Mis à jour le : 9 mars à 14h15

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.

Mis à jour le : 5 mars à 17h31

Added:

- Peculiar Guitar, a Misc item.

Mis à jour le : 23 févr. à 9h30

Somehow, some way, damage multipliers were screwed up on some of the weapons.

Fixed:

- Damage Mults having incorrect tags

Known Issues:

- Me

Mis à jour le : 23 févr. à 8h31

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Mis à jour le : 20 févr. à 11h36

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Mis à jour le : 17 févr. à 13h19

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)

Mis à jour le : 16 févr. à 10h49

Fixed:

- Svoloch taking more than one magazine, as it had some residual code from back when it took individual rounds.

Mis à jour le : 6 févr. à 16h51

Fixed:

- Formal Complaint will now set off 40mm, instead "Dudding" them. I don't know how this happened, but it's fixed.