Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
Показване на 31 — 40 от 178 постъпления
< 1  2  3  4  5  6 ... 18 >
Обновление: 27 ян. в 17:12

Added:

- Converted SMG, a common vintage in 5.56x45.

Обновление: 26 ян. в 7:46

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Обновление: 11 ян. в 11:21

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Обновление: 1 ян. в 12:32

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Обновление: 28 дек. 2024 в 9:49

Added:

- Cultivator's Omen, a Husk Cultist weapon.

Обновление: 26 дек. 2024 в 13:32

Changed:

- Coalition Exoskeleton had it's faction stripped from it, now existing as Powered Exoskeleton

Обновление: 26 дек. 2024 в 13:25

Added:

- Sealing Tool, a welding variant that's much more effective at quick fixes, but with a much smaller casting range. Best used on doors.

Обновление: 23 дек. 2024 в 17:07

Changed:

- Made ammo have a genetic tag to allow better cross-compatability.

Обновление: 22 дек. 2024 в 12:38

Added:

- Jackhammer, a vintage 8-Gauge shotgun.

Changed;

- Blasters got a little more refined.

- 8-Gauge skillcheck reduced for single-shot.

Обновление: 21 дек. 2024 в 8:20

...I forgot to post this one's Quality update as well.