Arma 3
Modular Shoothouse Parts
Ergebnisse 1–10 von 16
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Update: 31. Mai um 12:45

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Update: 22. Jan. um 15:20

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Update: 13. Jan. um 11:34

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Update: 4. Jan. um 9:49

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Update: 25. Dez. 2024 um 20:33

-And re-signed and packed it again... Merry Christmas.

Update: 25. Dez. 2024 um 20:03

-Fixed inheritance mistake in the config causing errors

Update: 18. Dez. 2024 um 12:59

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Update: 14. Dez. 2024 um 17:59

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Update: 11. Okt. 2024 um 13:20

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Update: 16. Sep. 2024 um 15:14

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.