Arma 3
Modular Shoothouse Parts
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Mis à jour le : 31 mai à 12h45

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Mis à jour le : 22 janv. à 15h20

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Mis à jour le : 13 janv. à 11h34

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Mis à jour le : 4 janv. à 9h49

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Mis à jour le : 25 déc. 2024 à 20h33

-And re-signed and packed it again... Merry Christmas.

Mis à jour le : 25 déc. 2024 à 20h03

-Fixed inheritance mistake in the config causing errors

Mis à jour le : 18 déc. 2024 à 12h59

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Mis à jour le : 14 déc. 2024 à 17h59

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Mis à jour le : 11 oct. 2024 à 13h20

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Mis à jour le : 16 sept. 2024 à 15h14

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.