Space Engineers

Space Engineers

Hostile Universe
Mostrando 21-30 de 31 aportaciones
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Actualización: 27 AGO 2014 a las 16:57

- Fixed 30 second NPC ship spawn issue.. setting it to 35 to 45 minutes per requests.

Actualización: 26 AGO 2014 a las 5:52

- have now included Telamont's Catwalk mod as a permanent feature: NPC ships can now have catwalks in them.

Actualización: 21 AGO 2014 a las 21:00

- Mod is stable with latest patch.
- Prefab NPC ships are NOT being loaded.. this is a game bug.
- NPC ships respawn every 100 minutes now. This is to make them more valued and desirable.. even if it means taking on a tough adversary.
- Added new Repawn Ship model.

Actualización: 21 AGO 2014 a las 18:36

This is a temporary fix to get the mod working again (and allow access to single buttons and hyper thrusters). The actual NPC ship mechanic I'm working on now.

Actualización: 19 AGO 2014 a las 8:24

- Forgot to reset the frequency of the new carrier to normal!

Actualización: 19 AGO 2014 a las 8:22

- Added military carrier to spawn group

Actualización: 19 AGO 2014 a las 6:00

- Added a single button for large ships that can be programmed like a panel. Assigned color status is light green.
- Added the hyper thruster to the mod with it's own icon.
- Located both new abilities in the toolbar to be next to vanilla panel and thrusters.

Actualización: 15 AGO 2014 a las 8:21

Updated for latest patch. Still bugs with the game and working around them.

Actualización: 8 AGO 2014 a las 23:34

- Renamed NPC ships to have naming conventions that indicate size, threat and class. Figure them out :)

Actualización: 8 AGO 2014 a las 21:38

- Increased meteor shower minimum time to 1 hour and maximum to 1.25 hours.