Arma 3
VIO-BECTI-CW Stratis V2.0.6
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Update: 10 Sep @ 8:14am

[V2.0.6] Changelog:
Added: 2 vanilla drones, active if -AIR Addon Support- active
Added: GM 1.6
Added: dmg indicator for buildings and HQ
Added: remote controll if set CTI_RESPAWN_AI >= 3
Changed: Medic prise if no mobile-respawn
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: deleting units/defenses behavior
Changed: default - Inf Marker now show icon for own units
Changed: commander now gives squads more money
Changed: set LOG to warning to got infos about arty ammo bug
Changed: time to capture camps now same for all SV
Fixed: some spawn issues if RHS active
Fixed: Town purchase param not same in all mods
Fixed: some positions in Altis and cherna
Fixed: Ai Com didn't place Radar
Fixed: errors if SAMs deactivated
Fixed: AI shoots player if nation didn't have original side
Fixed: OPFOR didn't shoot GUER
Fixed: HC didn't work if added after mission start

[V2.0.5] Changelog:
Added: gear purchasing for vehicle player sit in
Added: small add to DLC check
Added: Option to respawn with last gear see Issue#27
Added: Option to disable tokeover distance for units on respawn
Added: toggle mode for earplugs
Added: check 4 AI take command
Added: commander ability to setup statics
Added: Ukrainian forces
Added: Better Base-repair prise calculation
Changed: town spawn changes, see Issue#34
Changed: better persist gear handling
Changed: AI skill param
Changed: AI skill calculation
Changed: info text if building destroyed
Changed: some CW price missmatches
Changed: spawn distance from factory +5m
Changed: range check for Artys
Changed: better static placement
Changed: descr. for penalty param
Changed: direction of commander placed statics
Changed: discount for AI only in harderAI skills
Changed: Max Queue amount in factorys (doubbled)
Changed: rearming behavior for statics
Changed: positioning of vehicles after loading
Changed: mods possibility check
Fixed: Salvager view as client not working
Fixed: some spawn issues if RHS active
Fixed: HQ repair cost
Fixed: wrong calc for techtree in some special cases
Fixed: VAM module not working
Fixed: Respawn on own units don't work anymore
Fixed: firefighter siren not working
Fixed: commander stopped working in some cases - upsi
Fixed: must allways hack UAVs+UGVs
Fixed: earplug keybinding to INSERT
Fixed: building blocked in not in restricted area
Fixed: can't disban own units- empty list
Fixed: error on loading the supply
Fixed: error on loading if no ships in techtree
Fixed: buggy US flag
Fixed: nre earplugs not working
Fixed: naked start if SOG not owned
Fixed: M29 Prise and some descriptions
Fixed: M577 medic price
Fixed: ArmoredMBT error in log

Update: 12 Mar, 2024 @ 1:55am

[V2.0.3] Changelog:
Added: more options for start $
Added: Cam Lao Nam map
Added: Takistan map
Added: Param to start near Town is back
Changed: main mod selection logic
Changed: (GM) Mi-2URN + US lowered to T1
Changed: CUP-US wheeled T0 merged with T1 to new T0
Changed: as voted default to CUP units
Changed: better spawn logic after loading
Changed: Some Arty UI improvements
Changed: SAM spawn logic
Fixed: player sometimes spawn in water with SOG
Fixed: HQ spawns twice
Fixed: damage typo in some files

Update: 12 May, 2023 @ 5:51am