XCOM 2
Terror Mission: Plague Outbreak
14개 중 1~10개 표시 중
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업데이트: 2023년 7월 24일 오후 11시 06분

Added support for Covert Infiltration's custom Retal Rules, to utilize its functionality and prevent the Plague Outbreak from being the first mission if it is installed.

업데이트: 2023년 7월 13일 오후 11시 19분

Modified backend mission logic to hopefully add enough redundancy to prevent extremely heavily modded setups from breaking the mission

업데이트: 2023년 6월 24일 오후 4시 26분

Bug fixes - And a new look for both The Culprit and The Plague Chryssalids

업데이트: 2023년 6월 17일 오후 5시 40분

Added support for Deadput's Militia Overhaul and Alpha's Overhaul, preventing wonkiness in the event that the default Civilian Militia is replaced by config. Added some extra redundancy to prevent the possibility of rare edge case scenarios causing unintended interaction with the mission.

업데이트: 2023년 6월 17일 오전 1시 54분

6/16 - Plague Outbreak Major Rebalance
Plague Nodule Chryssalid spawning mechanics altered.
Armor has been drastically reduced and outright removed at lower difficulty settings.
Enemy Stats adjusted and scaled for Difficulty settings.
The Plague's Culprit is now even sneakier.. And Eviler.
All Attackers gain an aim bonus against Plague Nodules.
Minor Bugfixes
Plague Nodule targeting icon visual update to remove black background, courtesy of RustyDios

업데이트: 2023년 5월 27일 오후 1시 04분

Added a Unique Target Icon for Plague Nodules

업데이트: 2023년 5월 27일 오전 11시 56분

Small fix for a localization error

업데이트: 2023년 5월 27일 오전 11시 50분

Additonal FL scaling changes, so that given that it's easier to complete with the right equipment, as you reach the lategame, and such equipment is readily available, the mission becomes more difficult.

업데이트: 2023년 5월 27일 오전 11시 28분

The Community Requested Rebalance Update

Plague Nodules Now -

- Have slightly reduced maximum possible armor

- Have a massively increased health pool

- Have a moderately increased regeneration

- Take MASSIVELY increased Fire damage

- Can no longer spawn Chryssalids while burning.

업데이트: 2023년 5월 20일 오후 7시 50분

Added some extra redundancies so that the mission is less likely to break because of other mods..

Also expanded the mission's difficulty scaling, so that the mission will not become a cakewalk past the early game,