XCOM 2
Terror Mission: Plague Outbreak
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更新:2023年7月24日 @ 23時06分

Added support for Covert Infiltration's custom Retal Rules, to utilize its functionality and prevent the Plague Outbreak from being the first mission if it is installed.

更新:2023年7月13日 @ 23時19分

Modified backend mission logic to hopefully add enough redundancy to prevent extremely heavily modded setups from breaking the mission

更新:2023年6月24日 @ 16時26分

Bug fixes - And a new look for both The Culprit and The Plague Chryssalids

更新:2023年6月17日 @ 17時40分

Added support for Deadput's Militia Overhaul and Alpha's Overhaul, preventing wonkiness in the event that the default Civilian Militia is replaced by config. Added some extra redundancy to prevent the possibility of rare edge case scenarios causing unintended interaction with the mission.

更新:2023年6月17日 @ 1時54分

6/16 - Plague Outbreak Major Rebalance
Plague Nodule Chryssalid spawning mechanics altered.
Armor has been drastically reduced and outright removed at lower difficulty settings.
Enemy Stats adjusted and scaled for Difficulty settings.
The Plague's Culprit is now even sneakier.. And Eviler.
All Attackers gain an aim bonus against Plague Nodules.
Minor Bugfixes
Plague Nodule targeting icon visual update to remove black background, courtesy of RustyDios

更新:2023年5月27日 @ 13時04分

Added a Unique Target Icon for Plague Nodules

更新:2023年5月27日 @ 11時56分

Small fix for a localization error

更新:2023年5月27日 @ 11時50分

Additonal FL scaling changes, so that given that it's easier to complete with the right equipment, as you reach the lategame, and such equipment is readily available, the mission becomes more difficult.

更新:2023年5月27日 @ 11時28分

The Community Requested Rebalance Update

Plague Nodules Now -

- Have slightly reduced maximum possible armor

- Have a massively increased health pool

- Have a moderately increased regeneration

- Take MASSIVELY increased Fire damage

- Can no longer spawn Chryssalids while burning.

更新:2023年5月20日 @ 19時50分

Added some extra redundancies so that the mission is less likely to break because of other mods..

Also expanded the mission's difficulty scaling, so that the mission will not become a cakewalk past the early game,