Your Only Move Is HUSTLE
Metatherm [Thermodynamics Weaponized]
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Обновление: 11 июл. 2024 г. в 20:29

some stuff got fucked so I'm undoing it for now.

Обновление: 11 июл. 2024 г. в 19:24

Accidentally left Fall as iasa 8, a relic from my days as a true newbie to the game.

Also, butchered slowfalling, have fun with that.

Обновление: 19 июн. 2024 г. в 11:15

to the 5 metatherm players out there, fixed some bugs regarding Sin Reviver, as well as tried to fix some scaling issues, but they may persist.

Обновление: 12 июн. 2024 г. в 16:29

Absolutely gutted their ability to retreat and stall. Working on making melee scaling generally more effective for triggering explosions especially.
Let me know if there are any bugs.

Обновление: 31 мая. 2024 г. в 8:39

Made Airblast slightly aimable, Standardized some frame data, made it a bit harder to retreat/stall, made ice moves incur greater heat (which, btw, should be doing more damage now)
more changes planned for the future.

Обновление: 15 мар. 2024 г. в 13:54

Fixed the "ghostnuke" bug and changed up ice armor slightly. Now it doesn't passively decay, but instead absorbs heat you gain (i.e. cuts the increase in half but is reduced proportionately)

Обновление: 16 фев. 2024 г. в 15:35

I'm losing my mind. for some reason, SPECIFICALLY ninja thermal hitboxes cant hit. so if they pick ninja, politely request a repick for character... I'll look into why but for now this is just the world we live in...

Обновление: 16 фев. 2024 г. в 0:34

Crazy? I was crazy once.
I'm crazy now...
I'm losing my mind to these hitboxes why wont they WORK?! (in normal game. works fine in the modding editor)

Обновление: 16 фев. 2024 г. в 0:22

Hopefully everything works, and if it does, this is a pretty big one.
I've added a lot of autocancels, making setups a smidgeon smoother and providing some guidance as to how to do things.
Additionally, most melee attacks now have a proper thermal projectile associated with it to cause a trigger, and are now the ONLY thing that scales up damage directly.
(projectile size still increases damage, but marginally. If you want big damage, you'll need to trigger with a melee attack.)
Now, to further this, I've given a new treat to y'all: Revamped Ice Armor.
It doesn't give you normal armor, but instead absorbs and reduces self-damage/hitstun from your own projectiles, including explosions.
this should allow for more nutso RPS plays when you're in something just waiting to be set off.
(Also, fun little note: Airblast is now f1-4 invuln on initiative when on the ground)
also included are a few new animations and a proper grab and throw anim (as well as a normal throw in terms of knockback)
either way, eager to see what comes of things. I'll be keeping an eye out, good luck.
Now,

Обновление: 13 янв. 2024 г. в 5:36

Okay, so things are still fucky, im just gonna hold off on updating until I completely figure out why it's breaking