Your Only Move Is HUSTLE
Metatherm [Thermodynamics Weaponized]
Εμφάνιση 1-10 από 66 καταχωρίσεις
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Ενημέρωση: 11 Ιουλ 2024 στις 20:29

some stuff got fucked so I'm undoing it for now.

Ενημέρωση: 11 Ιουλ 2024 στις 19:24

Accidentally left Fall as iasa 8, a relic from my days as a true newbie to the game.

Also, butchered slowfalling, have fun with that.

Ενημέρωση: 19 Ιουν 2024 στις 11:15

to the 5 metatherm players out there, fixed some bugs regarding Sin Reviver, as well as tried to fix some scaling issues, but they may persist.

Ενημέρωση: 12 Ιουν 2024 στις 16:29

Absolutely gutted their ability to retreat and stall. Working on making melee scaling generally more effective for triggering explosions especially.
Let me know if there are any bugs.

Ενημέρωση: 31 Μαϊ 2024 στις 8:39

Made Airblast slightly aimable, Standardized some frame data, made it a bit harder to retreat/stall, made ice moves incur greater heat (which, btw, should be doing more damage now)
more changes planned for the future.

Ενημέρωση: 15 Μαρ 2024 στις 13:54

Fixed the "ghostnuke" bug and changed up ice armor slightly. Now it doesn't passively decay, but instead absorbs heat you gain (i.e. cuts the increase in half but is reduced proportionately)

Ενημέρωση: 16 Φεβ 2024 στις 15:35

I'm losing my mind. for some reason, SPECIFICALLY ninja thermal hitboxes cant hit. so if they pick ninja, politely request a repick for character... I'll look into why but for now this is just the world we live in...

Ενημέρωση: 16 Φεβ 2024 στις 0:34

Crazy? I was crazy once.
I'm crazy now...
I'm losing my mind to these hitboxes why wont they WORK?! (in normal game. works fine in the modding editor)

Ενημέρωση: 16 Φεβ 2024 στις 0:22

Hopefully everything works, and if it does, this is a pretty big one.
I've added a lot of autocancels, making setups a smidgeon smoother and providing some guidance as to how to do things.
Additionally, most melee attacks now have a proper thermal projectile associated with it to cause a trigger, and are now the ONLY thing that scales up damage directly.
(projectile size still increases damage, but marginally. If you want big damage, you'll need to trigger with a melee attack.)
Now, to further this, I've given a new treat to y'all: Revamped Ice Armor.
It doesn't give you normal armor, but instead absorbs and reduces self-damage/hitstun from your own projectiles, including explosions.
this should allow for more nutso RPS plays when you're in something just waiting to be set off.
(Also, fun little note: Airblast is now f1-4 invuln on initiative when on the ground)
also included are a few new animations and a proper grab and throw anim (as well as a normal throw in terms of knockback)
either way, eager to see what comes of things. I'll be keeping an eye out, good luck.
Now,

Ενημέρωση: 13 Ιαν 2024 στις 5:36

Okay, so things are still fucky, im just gonna hold off on updating until I completely figure out why it's breaking