Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Module Sprint
Showing 1-8 of 8 entries
Update: 27 Feb, 2024 @ 12:27pm

- Fixed a bug that caused the LED at Programmed Button to only blink, even if it was internally set to Lit Up
- Changed the logging for Encrypted Password to move the initial display from filtered logging to regular

Update: 9 Feb, 2024 @ 8:28am

- Fixed the top left maze. Cell A3 was missing its connections except for the exit.
- Fixed an issue where if you were at any cell next to a goal and ran into a wall the mod would treat it as you running into the goal

(Changes courtesy of eXish)

Update: 11 Jul, 2023 @ 2:45pm

(*) Several Twitch Plays changes
- Added the "submitat" command for Morse.
- Added several missing incorrect command messages.

Update: 27 Jun, 2023 @ 10:50am

- Added logging for the initial letters of Passcode Encryption
- Fixed the logging for Morse Response's PORT rule

Update: 31 May, 2023 @ 10:35pm

- Fix Wires properly resetting after a strike
- Fixed morse status light resetting after a strike

Update: 11 May, 2023 @ 12:31pm

(*) Bugfixes courtesy of TheKuroEver:
- Fixed pangram cipher using the wrong position for the sixth letter.
- Fixed Simon conditions being in the wrong order.
- Fixed the morse solve light not resetting on a strike.
- Fixed Caesar cipher checking for A-L instead of A-J.

Update: 9 May, 2023 @ 12:39pm

- (Button) Fixed the button's text color not changing for specific colors
- (General) Fixed the module not generating stages if the start button was pressed while shutters are closing.

Update: 3 May, 2023 @ 3:43pm

(*) Base Release