HUMANKIND™

HUMANKIND™

VIP Modpack
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Update: 15 Jun, 2023 @ 3:13pm

VIP 4.20 Patch Notes

BASE GAME
- Pacifist Badge now only work on defensive wars - a pacifist empire attacking another empire wont make them lose war support

- Battle Turn counts generally reduced. For instance, in vanilla between 3 and 6 units in battle will make the battle last 2 turns; now it requires between 8 and 23 units for the battle to be 2 turns. Battles can still go up to 6 turns total but that will require much bigger armies

TOGETHER WE RULE
- Mild Collectivism Doctrine now add 5 stability per strategic extractor in addition to -50% extractor cost;
- Mild Individualism Doctrine now gives -25% resource buy cost and +25% resource sell gain instead of -20% resource buy cost

Update: 3 Jun, 2023 @ 8:36am

VIP 4.19 hotfix:

- Fixed a bug with Lost Cities of Gold yielding the wrong effects
- FINALLY fixed the extra fame on wonders bug (third time is the charm)

Update: 1 Jun, 2023 @ 7:28pm

VIP 4.18 patch notes

BALANCE

- Reverted Be Virtuous as Water back to vanilla values
- Changed Harappan LT to "+1 Food on River tile & +2 Food per farmer"
- Changed Celts LT to "+1 Food on tile producing food & -25% Farmer Quarter cost"
- Increased Aesthete ability yields in Ancient and Classical eras and lowered in later eras

BUGFIX
- Fixed AGAIN the wonder fame bonus not applying

Update: 27 May, 2023 @ 5:43am

Added extra text to civics explaining their unlocks

Update: 22 May, 2023 @ 3:20am

VIP 4.16 HOTFIX: Fixed Byzantine LT not working as intended

Update: 21 May, 2023 @ 10:09am

VIP 4.15 Patch notes

BUGFIXES
- Fixed a bug where the extra 2% fame gain on wonder was not applying
- Fixed a bug where the Italian Teatro was not counting as a Common's Quarter
- Fixed a bug where the Children's Rights Civic had its options inverted

BUFFS
- Added +3 Food on holy sites for religious leader to Observe Fasts
- Added +3 Industry on holy sites for religious leader to Abstain from Intoxicants

NERFS
- Changed Contemporary India's money LT to only apply on Capital city

ADJUSTMENTS
- Be Virtuous as Water now works again in all river districts and exploitation, but only adds 1 stability to them (still 2 stab to religious districts)

Update: 13 May, 2023 @ 1:05pm

VIP 4.14 Patch Notes

- Fixed a bug with the Angel Wings event which was costing less money than it should

- Fixed bug with the Ironclad bombardment deleting district 3D models

- Fixed Bankruptcy tooltip not informing it will cost influence

- Fixed wrong tooltip with the Classical Han Paper Mill

- Added back Urban Planning tech as prerequisite to the Children's Rights civic

Update: 7 May, 2023 @ 2:34pm

VIP 4.13 Patch Notes

Criminal Slavery lost +5 stab per unemployed pop and gained "-20% pop buyout cost"

Industrial Production rework
Nationalized industry
+2 industry on farmer
+2 stab on overpop

Privatized industry
+2 science on trader
+2 money on overpop


Child's Right rework:
Child Employment
+2 money on worker
+3 industry on overpop
-15% pop growth speed

Child Education
+2 food on researcher
+2 stab on overpop


Unemployed population now increases pop consumption again (only Farmers now don't increase pop consumption)

Nuclear Missiles range increased from 14 to 20 base and from 14 to 20 per veterancy star.

Science curiosities now yield 3, 2 or 1 influence instead of 1

Influence from hunts reverted to be equal to food from hunt

Ransacking animal spawners in Neolhitic now also yields 15 Influence

Update: 29 Apr, 2023 @ 5:25pm

VIP 4.12 Patch Notes
Buffs and Nerfs
- Caralan EQ now counts as a Common's Quarter
- Assyrian EQ now counts as a Common's Quarter
- Be Virtuous as Water stability on river bonus now only count districts built in river
- Farmers and Unemployed population won't increase the per pop food consumption
- Agrarian Stars were made slightly harder

Unemployment Rework
- Instead of costing extra 16 food per unemployed pop, unemployed pops now produce 2 food, 1 industry and 2 money
- Your cities receive 10 negative stability per unemployed population
- Slavery civic reworked: Criminal Slaves now produce 2 food and 5 stability per unemployed pop. War Slaves now produce 2 industry per unemployed pop and grant 1 population on ransack.
- Punishment civic reworked: Physical Punishment now produces 5 stability per unemployed population instead of per garrison and Forfeiture produces 2 gold and 2 stability per unemployed pop instead of 5 money per garrison.

Civics Buff
- Colonization, Conquered Empires, Foreign Customs, International Trading, Industrial Production, Children's Rights, Scientific Facts now require 7 stars instead of 9

Update: 26 Apr, 2023 @ 11:43am

Initial Steam Release