HUMANKIND™

HUMANKIND™

VIP Modpack
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Update: 11 Sep, 2023 @ 1:46pm

VIP 5.01 patch notes - NOW COMPATIBLE WITH BONNY

- Merchant affinity reverted to vanilla
- Reverted all Luxury Resources'effect back to vanilla, except paper and weapons
- Reduced paper gain from 10 to 6 science per leverage collected
- Removed -10 stab per weapon on cumulative effects
- Added -20 stab on weapon diversification effects
- Doubled food gain from Nomadic pasture curiosities for Huns and Mongols
- Adjusted new units to only be buildable on non-mutinous cities
- Reduced NZ science from coastal from +20 to +8
- Changed Rapa Nui Maori Tangata from upgrading from Swordsman and into G. Swordsman to upgrading from nothing and into Mortars
- Reworked Caribbean Pirates Bucaneers. Now they have the same CS and cost as Musketeers, replace them (including in the tech tree), can not move & shoot, can freely trespass enemy borders, and upgrade from Halberdeers or Arquebusiers.
- Garamantes Javelin Riders resource Cost increased to 4 Horses and 2 Iron
- Argentinian Gauchos resource cost increased to 16 Horses and 5 Saltpeter (same as all vanilla Dragoons and Dragoon Replacements)
- All FIMS and pollution effects from Electricity, Nuclear Fission and Continuous tracks reduced to 25% of its old effects. UI may be wonky and this is a placeholder fix until I remake pollution design
- Missile units are back to costing 1 pop as the 0 pop cost was messing with the AI
- All air and naval units' CS reverted to vanilla
- Missile range reverted to vanilla
- All naval unit abilities reverted to vanilla
- Chariot, Markabata, Gigir and Zanche's resource costs reverted to vanilla
- War Elephant resource cost increased from 5 copper and 5 iron to 8 copper and 5 iron
- Samnahaya resource cost increased to 5 copper and 5 iron
- Immortals resource cost increased from 5 copper to 5 iron
- Siamese Gatling Elephant resource cost increased to 21 copper and 21 iron
- Armoured Vehicles lost Shatter and gained 25% damage resistance
- Soviet LT lost the -3 Stability per Luxury Resource penalty and regained the base +3 CS

Update: 23 Jul, 2023 @ 12:44pm

Hotfix to reduce money gain from Independent people as it was too overtuned.

Update: 21 Jul, 2023 @ 5:26pm

VIP 4.21 Patch notes

Buffs:
Added +1 Holy Site capacity to Undertake Pilgrimage tenet
Added +3 Industry per Coal on German's Coking Works
Increased Ummayad LT from +3 to +4
Increased money gain yielded by Profit Sharing with independent peoples
Russians LT gained 10% extra industry from workers per Train Station in the city.

Nerfs:

Ming Teahouse now has -10 Stability
Eifel Tower reduced to +2 industry per population
Statue of Liberty reverted back to to +10 science and money, but added +10 science and money per adjacent district
Taj Mahal nerfed to only apply to its city and only buff Trader income by 100%
Brazilian Agronomy Lab lost its food from population and gained +1 extra science per farmer

Bugfixes and Adjustments:

Adjusted Science fame scaling to be a bit lower in the later eras
Fixed a bug with the Science Silver star that was making it too hard to reach
Adjusted the calendar to better match era transitions
Fixed a bug that was making outposts grow huge populations
Fixed a vanilla bug that was showing an unlocalized string in the A Harsh and Distant Front Narrative Event

Update: 15 Jun, 2023 @ 3:13pm

VIP 4.20 Patch Notes

BASE GAME
- Pacifist Badge now only work on defensive wars - a pacifist empire attacking another empire wont make them lose war support

- Battle Turn counts generally reduced. For instance, in vanilla between 3 and 6 units in battle will make the battle last 2 turns; now it requires between 8 and 23 units for the battle to be 2 turns. Battles can still go up to 6 turns total but that will require much bigger armies

TOGETHER WE RULE
- Mild Collectivism Doctrine now add 5 stability per strategic extractor in addition to -50% extractor cost;
- Mild Individualism Doctrine now gives -25% resource buy cost and +25% resource sell gain instead of -20% resource buy cost

Update: 3 Jun, 2023 @ 8:36am

VIP 4.19 hotfix:

- Fixed a bug with Lost Cities of Gold yielding the wrong effects
- FINALLY fixed the extra fame on wonders bug (third time is the charm)

Update: 1 Jun, 2023 @ 7:28pm

VIP 4.18 patch notes

BALANCE

- Reverted Be Virtuous as Water back to vanilla values
- Changed Harappan LT to "+1 Food on River tile & +2 Food per farmer"
- Changed Celts LT to "+1 Food on tile producing food & -25% Farmer Quarter cost"
- Increased Aesthete ability yields in Ancient and Classical eras and lowered in later eras

BUGFIX
- Fixed AGAIN the wonder fame bonus not applying

Update: 27 May, 2023 @ 5:43am

Added extra text to civics explaining their unlocks

Update: 22 May, 2023 @ 3:20am

VIP 4.16 HOTFIX: Fixed Byzantine LT not working as intended

Update: 21 May, 2023 @ 10:09am

VIP 4.15 Patch notes

BUGFIXES
- Fixed a bug where the extra 2% fame gain on wonder was not applying
- Fixed a bug where the Italian Teatro was not counting as a Common's Quarter
- Fixed a bug where the Children's Rights Civic had its options inverted

BUFFS
- Added +3 Food on holy sites for religious leader to Observe Fasts
- Added +3 Industry on holy sites for religious leader to Abstain from Intoxicants

NERFS
- Changed Contemporary India's money LT to only apply on Capital city

ADJUSTMENTS
- Be Virtuous as Water now works again in all river districts and exploitation, but only adds 1 stability to them (still 2 stab to religious districts)

Update: 13 May, 2023 @ 1:05pm

VIP 4.14 Patch Notes

- Fixed a bug with the Angel Wings event which was costing less money than it should

- Fixed bug with the Ironclad bombardment deleting district 3D models

- Fixed Bankruptcy tooltip not informing it will cost influence

- Fixed wrong tooltip with the Classical Han Paper Mill

- Added back Urban Planning tech as prerequisite to the Children's Rights civic