HUMANKIND™

HUMANKIND™

VIP Modpack
Showing 41-50 of 63 entries
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Update: 5 Oct, 2023 @ 5:23pm

- Updated mod to work with Bonny Patch 2 (v1.0.25.4263)
- Fixed bug that was sometimes preventing Biplanes to be built
- Increased Science collaboration treaty yields with IP in Classical and later eras - old formula was PopulationCount + DistrictCount * GlobalEra * PatronageShare, new formula is (PopulationCount + DistrictCount) * GlobalEra ^1.5 * PatronageShare ^ 0.5.
- Removed the extra +1 influence on Academy of Arts and Artist's Studio as their bug was fixed in Vanilla
- Ransack Yields increased from ((TechnologicalEra + 1) ^ 1.1 * BaseRansackValue + TradeRouteDestructionBonus) * RansackOwnershipFactor * RansackBountyGlobalFactor to ((TechnologicalEra + 0.8) ^ 2 * BaseRansackValue + 4 * TradeRouteDestructionBonus * TechnologicalEra ^ 2) * RansackOwnershipFactor * RansackBountyGlobalFactor. This will increase by a LOT the importance of protecting your trade routes as ransacking them will yield lots of money.
- Mughals Jama Masid industry per worker reduced from +2 to +1 to match the Joseon EQ
- Caribbean Pirates bonus from Poaching increased from 2% FIMS to 5% FIMS
- Removed the +15 stability effect in all cities from Wondrous Salt
- All Wondrous resources nerfed from +2% FIMS per access to +5% (flat)
- Added the 2% influence cost from Embassy Agreements to every agreement's tooltip. This is just a UI change to make it clearer, the cost was already in the mod.
- Fixed a tooltip bug with Vassal Income that was not mentioning the source of the income

Update: 1 Oct, 2023 @ 10:46am

Uploaded an EXPERIMENTAL patch. I really want to hear your opinion on these Neolithic changes.

- Neolithic starts now with 2 tribes instead of 1
- Neolitich Growth star requirement increased from 5 * Gamespeed to 3 + 4 * Gamespeed

Update: 29 Sep, 2023 @ 3:44am

- Hotfixed Argentinian Salted Beef to work again
- Added 6 CS to Biplanes (51 -> 57) so they can survive better against anti-air and more modern fighters
- Increased by 6 (from 10 to 16) the CS penalty from bombardment on Fighter planes (so Biplanes bombard is unchanged, but both Monoplane Fighter and Reisen now are weaker on bombardment). This does not affect Strategic Bombers, Multirole Fighters nor the American Lightning.

Update: 27 Sep, 2023 @ 3:37pm

- Reverted the trade upkeep formula to vanilla and added a 30% linear discount to trade upkeep. This fixes the UI problems with the trade screen the mod was introducing.
- Fixed "resource being sold" incompatibilities by reverting the French Exhibition hall and Knowledge Authorities' Foreign Innovations effects to vanilla.
- Fixed a bug introduced by the mod that was making the USA LT's influence effect not work
- Changed the "Damage Received" UI text to "Damage Resisted" to match the actual effect of the modifier
- Fixed Han's Paper Mill UI description
- Fixed Han's Paper Mill which was providing 0 paper instead of 1
- Fixed Cubans's Empresa Farmaceutica which was providing 0 pharmaceuticals instead of 1

Update: 19 Sep, 2023 @ 6:09pm

Reupload as the 5.06 changes didn't come through

Update: 19 Sep, 2023 @ 5:58pm

- Removed the gamespeed modifier to the increased lifetime based on patronage. It was causing a Turn Pending bug.
- Fixed a visual bug in the Tech Tree that was making it look weird in Contemporary
- Capped Placate cost at 30 leverage

Update: 18 Sep, 2023 @ 3:39pm

- Research Institute now requires Amphibious Warfare and not Trench Warfare
- Adjusted tech tree UI to match the new Research Institute prerequisite
- Coal Generators reworked to +1 Industry on worker per Coal access and +1 pollution per Coal in Administrative Centers
- Uranium Radioisotopes reworked to +1 Science on researcher per Uranium access
- Cracking reworked to +1 Money on trader per Oil access and +1 Pollution per Oil in City Centers
- Aluminium Smelting reworked to +1 Food on farmer per Aluminium access
- Clean Coal reworked to -50% pollution on Administrative Centers
- Air Pollution Regulations reworked to -50% Pollution on City Centers
- Fixed several tyops such as Enviromental and eficiency
- Fixed a mistake that was making the Financial Distric yield way more money than it should give
- Readded the copper access increase to Charcoal Kiln I had forgot
- Readded the Iron access increase to High Furnace I had forgot
- Coal Plant Pollution changed from 1 per coal access to 1 per admin center
- Conveyor Belt (Formely known as Quarrying Machinery) reverted to vanilla
- Quarrying Machinery pollution changed from +2 on Maker's quarter to +2 on Aluminium Deposit
- Quarrying Machinery industry changed from +2 on Tile producing industry to +3 on Mountain
- Placate cost doubled for each ongoing war (so 5 leverage at peace, 10 at 1 war, 20 at 2 wars, 40 at 3 wars, so on and so forth)
- Reverted the Phoenician Birreme to be unlocked at Fishing, as Vanilla
- Removed the gamespeed modifiers to Independent People Patronage gains
- Added a gamespeed modifier to the increased lifetime based on patronage. This means that IPs that players are investing will take a longer time to go into decline in blitz and fast and normal speed, but roughly the same as vanilla in slow and endless speeds.
- Fixed vanilla bug that was preventing Artist Studio and Academy of Arts to be built by adding 1 influence to each.
- Increased the AI willingness to research both Encyclopedia and Nationhood, in order for them to not be pushovers in the late game in defensive wars

Update: 14 Sep, 2023 @ 11:39am

- Fixed bug introduced by mod where trade route upkeep was free for everyone
- Removed several unnecessary files to make the mod lighter
- Fixed bug introduced by mod which was making the vassal tribute too mall
- Foreign Customs Civic: Moved the +1 influence per trade route bonus from Cultural Respect to Cultural Erradication
- Foreign Customs Civic: Added 25% cheaper trade upkeep to Cultural Respect
- Fixed bug introduced by mod which was making the Maori LT not work correctly

Update: 13 Sep, 2023 @ 1:14pm

- Fixed bug introduced by the mod where Forges were giving 5x more industry per Copper as it should be
- Fixed bug introduced by the mod where Coal Plants were giving 2x more industry per Coal as it should be
- Fixed bug introduced by the mod where Nuclear Plants were giving 2x more industry per Uranium as it should be
- Fixed bug introduced by the mod where Financial District were producing a completely wrong money value
- Adjusted Manowar cost from 2915 to 4575 to have a ratio of being as costly as 2.5 Carracks
- Increased Manowar upkeep from 30 to 55
- Adjusted Ironclad cost from 7730 to 9137 to have a ratio of being as costly as 2.5 Steam Frigates
- Increased Ironclad upkeep from 70 to 100
- Adjusted Battleship cost from 18250 to 22825 to have a ratio of being as costly as 2.5 Destroyers
- Adjusted Missile Cruiser cost from 29605 to 30975 to have a ratio of being as costly as 2.5 Frigates
- Reverted all Contemporary upkeep costs to vanilla
- Fixed the Vanilla bug that made Tourney Fields unbuildable for cities without horse deposits by adding 2 influence to it
- Removed the 0.5 influence per turn cost from traderoutes the mod had introduced
- Adjusted trade route upkeep cost modifier from "0.2 * (NumberOfDifferentResourceTraded ^ 1.5 - 4)" to "0.05 * (NumberOfDifferentResourceTraded ^ 2 - 18)". This will make the Trade route upkeep around 64% cheaper at 1 resource traded, then the prices will come closer to vanilla until they are roughly the same at 16 resources traded, then trade upkeep will get costlier than vanilla.

Update: 12 Sep, 2023 @ 3:31pm

- Fixed bug introduced by the mod where Saltpeter, Coal, Oil, Uranium and Aluminiun weren't being collected
- Couldn't make the Bucaneer Trespass work at all so I had to remake it again. Now it only upgrades from Halberdiers (not from Arquebusiers/Musketeers), but it has Stealth.
- Added 1 detection to the Faulua
- Fixed bug introduced by the mod that was making Destroyers buildable with no tech