Fraymakers

Fraymakers

Classic Sunny
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Update: 6 May, 2023 @ 9:32pm

V1.09
[?] FAir sourspot angle changed (30 -> 40)
[+] Neutral special launcher BKB increased (60 -> 70)
[+] Neutral special launcher KBG increased (88 -> 90)

Update: 3 May, 2023 @ 7:41pm

V1.08 Hotfix
[?] HARD MODE Changes
[+] Code organization

Update: 3 May, 2023 @ 6:53pm

V1.07
[-] FTilt bullet damage reduced (8% -> 4%)
[?] FTilt bullet angle changed (100 -> 110)
[-] DAir KBG decreased (62 -> 54)
[-] Down special's loads and its cancels activate 4 frames later
[-] Down special's aireal charge has reduced movement
[-] FStrong endlag increased (11F -> 23F)
[-] FStrong range decreased
[-] Down Special KBG decreased (80 -> 75)
[?] Down Special angle changed (30 -> 35)
[-] Dash attack endlag increased (16F -> 20F)
[?] ALT move input moved from special to grab

Update: 2 May, 2023 @ 7:22pm

V1.06
[?] Fixed some slight hurtbox sizing on dash and ledge jump
[+] Up special no longer has Fraynkie's movement speed limits on startup
[?] The Quote costume now has unique jump, ko & last stock sounds
[+] Minor code optimizations

Update: 29 Apr, 2023 @ 6:50pm

V1.05
[-] Down special takes more time before another cannonball can be loaded (F29 -> F33)
[+] Down special can no longer shoot by holding special going into its full charge
[?] Adjusted Down special's shot color
[+] Down throw endlag decreased (15F -> 12F)
[+] Up throw endlag decreased (38F -> 24F)
[+] Neutral special's launcher KBG increased (84 -> 88)
[+] Side special's sweetspot KBG increased (60 -> 64)
[+] Up special's landing KBG increased (64 -> 66)
[+] Up throw KBG increased (84 -> 86)
[?] Up throw angle changed (90 -> 85)
[+] Back throw KBG increased (68 -> 70)
[+] Forward throw KBG increased (52 -> 54)
[+] Grab has increased range
[-] Grab endlag increased (11F -> 15F)
[-] UTilt & UAir startup increased (6F -> 8F)
[+] UTilt endlag decreased (10F -> 8F)
[+] UTilt & UAir damage increased (8% -> 9%)
[-] Jab startup increased (4F -> 5F)
[+] Jab endlag decreased (11F -> 9F)
[+] Dash attack endlag decreased (17F -> 16F)
[?] Jab pushes shields further
[?] Double jump animation adjusted
[+] Walk_in, walk_out & run animations optimized
[?] Costumes adjusted
[?] Render Updated

Update: 29 Apr, 2023 @ 11:34am

V1.04
[?] HARD MODE Changes
[?] Double jump animation adjusted
[+] New costumes: NES & Sunny, 33 total
[?] Costume adjustments
[?] Fixed a single pixel on down strong being unmapped
[?] Pan sprites adjusted
[+] FStrong's first active frames have increased range
[+] Down special has increased range
[?] DAir's landing lag xSpeedConservation increased (0 -> 0.2)
[+] Grounded up special's grab lasts two frames longer
[+] Waveland animation length reduced (12F -> 9F)

Update: 27 Apr, 2023 @ 3:56pm

V1.03
[?] HARD MODE Changes
[+] New costumes: Muscle Man & Exodius, this brings the total to 31.
[+] Jab, Dash Attack, BAir, DAir, UAir & UTilt range very slightly increased
[+] Jab active frames fixed (F5-F12 -> F5-F13)

Update: 26 Apr, 2023 @ 10:03pm

V1.02
[?] HARD MODE Changes
[?] Jump easter egg moved to Sunny's double jump
[?] Costumes adjusted and re-ordered
[?] Render position adjusted
[?] Up special now plays a sound on launch-off

Update: 25 Apr, 2023 @ 1:37pm

V1.01
[-] IASA for the Shotgunderbuss's loading increased (F29 -> F36)
[+] Down special can now be continually loaded by holding special
[+] Down special's shot has slightly extended range on its last active frames
[-] The Shotgunderbuss no longer holds its charge on stock loss
[-] Neutral special's initial hit now has 6 extra frames of self-hitstop, this should make it harder for the move's initial hit to link into its multi-hits.
[-] Neutral special multihit damage decreased (1.6% -> 1.4%)
[?] HARD MODE functionality re-enabled. May only crash in training mode or with a LV0 CPU, fray patch broke it.
[?] Fixed down special's charge not linking to its grounded version when landing

Update: 24 Apr, 2023 @ 10:02pm

V1.0
Initial full release, identical to V0.77