Fraymakers

Fraymakers

Classic Sunny
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Update: 17 Jan, 2024 @ 11:30am

V2.04 "Rebrand"
[-] Weight decreased (90 -> 85)
[-] Jab active frames decreased (4 -> 3)
[-] Jab endlag increased (18F -> 20F)
[-] Forward Tilt startup increased (8F -> 10F)
[-] Up Tilt BKB increased (68 -> 80)
[-] Down Tilt range decreased
[-] ALT Down Tilt range decreased
[-] Neutral Air range decreased
[-] Forward Air's landing hit damage decreased (7% -> 4%)
[-] Down Air range decreased
[-] Side Special damage decreased (16%, 13% -> 14%, 12%)
[-] Grounded Up Special range decreased
[-] Grounded Up Special active frames decreased (5 -> 2)
[-] Grounded Up Special damage decreased (15% -> 12%)
[-] Aerial Up Special active frames decreased (18F -> 12F)
[-] Getup Attack range decreased
[-] Getup Attack active frames decreased (21F -> 12F; Inv: F1-F26 -> F1-F18)
[-] Grab Range decreased
[?] Fixed ledge attack intangability
[?] Dash length decreased (12F -> 10F)
[?] Gravity increased (0.66 -> 0.68)
[?] Terminal Velocity increased (8.4 -> 9)
[?] Name changed

Update: 8 Nov, 2023 @ 11:22pm

V2.03 "Less Free Stuff"
[-] Dash Attack now has a reduced speed boost when used in the air, aerial speed boost lasts for four frames instead of two.
[-] NAir startup increased (7F -> 9F)
[-] NAir sourspot can now be DI'd
[-] FAir active frames reduced (4F -> 3F)
[-] FAir early hit KBG decreased (85 -> 70)
[-] UTilt endlag increased (16F -> 18F)
[-] UAir endlag increased (14F -> 24F)
[-] UAir landing lag increased (10F -> 12F)
[-] UAir autocancel window decreased
[?] NAir sweetspot BKB increased (50 -> 65)
[?] NAir sweetspot KBG decreased (74 -> 50)
[?] NAir sweetspot angle changed (42 -> 50)
[?] NAir sourspot KBG increased (35 -> 40)
[?] NAir sourspot hitstun changed (40F -> 1.1)
[?] BAir sweetspot BKB decreased (46 -> 32)
[?] BAir sweetspot KBG decreased (80 -> 60)

Update: 6 Nov, 2023 @ 4:57pm

V2.02 "Hotfix"
[-] Jab startup increased (5F -> 7F)
[-] Jab endlag increased (11F -> 18F)
[-] Jab angle changed (30 -> 40)
[-] Neutral Special now loses it's reflect before the end of the spin (F58 -> F36)
[-] Neutral Special range reduced
[?] Hurtbox refinements

Update: 4 Nov, 2023 @ 11:04pm

V2.01 "Hotfix"
[?] SD'ing with Aerial Up Special now gives the grabbed opponent a slight upwards boost
[?] Hard Mode Changes

Update: 4 Nov, 2023 @ 4:44pm

V2.0 "Patch 68"
--- Buffs [10] ---
[+] Jab endlag decreased (12F -> 11F)
[+] Dash Attack BKB increased (40 -> 50)
[+] Down Strong endlag decreased (26F -> 22F)
[+] NAir autocancel window increased
[+] Forward Air endlag decreased (22F -> 20F)
[+] Forward Air's landing hit KBG increased (48 -> 55)
[+] Down Air startup decreased (17F -> 15F)
[+] Down Air endlag decreased (25F -> 22F)
[+] Side Special startup decreased (22F -> 18F)
[+] Jump Squat decreased (6F -> 4F)
--- Nerfs [33] ---
[-] Jab active frames reduced (5F -> 4F)
[-] Forward Tilt endlag increased (2F -> 13F)
[-] Up Tilt endlag increased (11F -> 16F)
[-] Up Tilt active frames decreased (12F -> 7F)
[-] Dash Attack active frames decreased (12F -> 8F)
[-] Dash Attack range reduced
[-] Dash Attack's ledgegrab comes out later
[-] Forward Strong active frames decreased (7F -> 4F)
[-] Down Strong active frames decreased (6F -> 4F)
[-] NAir endlag increased (14F -> 16F)
[-] NAir active frames reduced (12F -> 10F)
[-] Forward Air active frames decreased (9F -> 4F)
[-] Forward Air's landing hit active frames decreased (6F -> 3F)
[-] Back Air autocancel window decreased
[-] Back Air active frames decreased (4F -> 3F)
[-] Back Air KBG decreased (86 -> 80)
[-] Up Air Endlag increased (10F -> 14F)
[-] Up Air active frames decreased (12F -> 7F)
[-] Down Air autocancel window decreased
[-] Side Special range reduced
[-] Grounded Up Special's grab endlag increased (9F -> 19F)
[-] Aerial Up Special's vertical speed boost decreased (20 -> 19)
[-] Aerial Up Special can no longer reverse on a successful grab
[-] Aerial Up Special endlag increased (15F -> 20F)
[-] Aerial Up Special BKB reduced (52 -> 30)
[-] Aerial Up Special KBG reduced (60 -> 50)
[-] Down Special startup increased (8F -> 14F)
[-] Down Special endlag increased (26F -> 30F)
[-] Down Special KBG decreased (75 -> 60)
[-] Down Special range reduced
[-] Grab active frames decreased (6 -> 2)
[-] Grab endlag increased (15F -> 20F)
--- Changes [25] ---
[?] Jab now always jab-locks
[?] Dash Attack can no longer reverse hit
[?] Dash Attack angle changed (60 -> 50)
[?] Up Tilt angle changed (100 -> 80)
[?] Down Tilt and ALT Down Tilt are now swapped with tweaks
[?] Neutral Air Sweetspot KBG increased (74 -> 80)
[?] Neutral Air Sourspot KBG increased (0 -> 35)
[?] Neutral Air's Sweet:Sour ratio changed (6:6 -> 2:8)
[?] Side Special's Sweet:Sour ratio changed (10:9 -> 5:14)
[?] Up Air KBG increased (70 -> 80)
[?] Up Air Angle changed (85 -> 80)
[?] Grounded Up Special's grab BKB increased (68 -> 75)
[?] Grounded Up Special's grab KBG increased (28 -> 35)
[?] Aerial Up Special Angle changed (32 -> 300)
[?] Aerial Up Special now has recoil
[?] Aerial Up Special's speed now applies every frame
[?] Hurtbox Refinements
[?] Animation Adjustments
[?] Audio changes
[?] VFX tweaks
[?] Future-Proofed VFX
[?] Costume additions (Jeans, Sky)
[?] Costume removals (Molly, Irish, Chip, Sunny, Sunny Roger, George, Missing Textures, Black and White, ZXZ's Palette, PsnDth, Jedi's Palette, Team Alts, Low Definition)
[?] Costume adjustments (Hodan, Neko Arc, Madeline, Charjabug, Neopolitan, Exodius, NES)
[?] Costume team assignments (Red -> NES, Green -> Muscle Man, Blue -> Grand Dad)
--- HARD MODE CHANGES [30] ---
[X] Big fuckoff Jab, UTilt, DTilt, Dash Attack, Last Stock UStrong, UAir, DAir, Bair, USpecial, Grab & UThrow removed in favor of a flat 20% damage increase across all moves, 40% on last stock
[X] No longer gains insane stat increases on certain stocks
[X] Most music removed
[X] Weight reduced (200 -> 120)
[X] FTilt, Dash Attack, FAir, FAir landing, UAir, DAir landing IASA removed
[X] UStrong no longer heals on-hit
[X] UStrong damage decreased (42% -> 15%)
[X] UStrong BKB decreased (80 -> 40)
[X] UStrong KBG decreased (100 -> 70)
[X] UStrong startup increased (14F -> 24F)
[X] UStrong active frames decreased (6 -> 4)
[X] UStrong endlag increased (17F -> 25F)
[X] NAir damage reduced (13% -> 10%)
[X] NAir startup increased (7F -> 13F)
[X] NAir active frames decreased (20F -> 10F)
[X] NAir endlag increased (6F -> 15F)
[X] NAir range reduced
[X] Side Special no longer heals on-hit
[X] Side Special speed boost decreased (28 -> 15)
[X] Side Special damage decreased (35% -> 10%)
[X] Side Special startup increased (6F -> 14F)
[X] Side Special active frames decreased (2 -> 1)
[X] Side Special endlag increased (0F -> 15F)
[X] Side Special range reduced
[X] Aerial Up Special is no longer locked to 0 speed on a successful grab
[X] Aerial Up Special speed boost on successful grab reduced (36 -> 30)
[X] Fixed extra speed on dash attack outside of HM
[X] Fixed screenshake on Down Air outside of HM
[X] Fixed IASA on landing Down Air outside of HM
[X] Fixed IASA on UAir outside of HM

Update: 27 Aug, 2023 @ 8:07pm

V1.18.4
[+] Weight Increased (90 -> 92)
[+] ALT Down Tilt endlag decreased (11F -> 10F)
[+] Forward Strong & Up Strong Endlag decreased (30F -> 26F)
[+] Grounded Up Special range increased
[+] Grounded Up Special endlag decreased (26F -> 24F)
[+] Aerial Up Special damage increased (10% -> 11%)
[+] Side Special Sweetspot damage increased (15% -> 16%)
[+] Side Special Sourspot damage increased (11% -> 13%)
[+] Up Air KBG increased (65 -> 70)
[+] Down Air Sweetspot Damage increased (11% -> 12%)
[-] Aerial Up Special KBG decreased (68 -> 60)
[-] Side Special BKB decreased (SW: 60 -> 50, So: 50 -> 40)
[-] Fair Damage decreased (Ea: 12% -> 11%, La: 13% -> 12%)
[?] Fixed Side Special parody
[?] Fixed Up Special Armor
[?] VFX tweaks
[?] Code optimizations
[?] Hard Mode Changes
[?] Hard Mode functionality "removed"

Update: 21 Aug, 2023 @ 8:30pm

V1.18.3
[+] Jab damage increased (5% -> 6%)
[+] Jab endlag decreased (13F -> 12F)
[+] NAir startup decreased (8F -> 7F)
[+] FAir landing hit range increased
[+] FAir landing lag reduced (20F -> 19F)
[+] Down Special charge speed increased (29F -> 23F)
[+] Down Special endlag decreased (31F -> 26F)
[+] Down Throw KBG increased (46 -> 50)
[+] Up Throw KBG increased (85 -> 95)
[+] Up Throw damage increased (8% -> 9%)
[+] Back Throw KBG increased (30 -> 35)
[+] Ledge Attack BKB increased (40 -> 50)
[-] FAir early hit KBG decreased (90 -> 85)
[-] FTilt active frames reduced (PS: 6,2 Bullet: 3,3,3 -> PS: 2,2 Bullet: 2,2,2
[-] FTilt range decreased
[-] FTilt endlag increased (13F -> 15F)
[?] Jab angle changed (38 -> 30)
[?] Ledge Attack angle changed (361 -> 40)
[?] Fixed Side Special parody

Update: 18 Aug, 2023 @ 7:33pm

V1.18.2
[+] NAir endlag decreased (15F -> 13F)
[+] Up Special endlag decreased (17F -> 13F)
[+] FAir landing hit KBG increased (46 -> 48)
[+] FAir startup reduced (23F -> 19F)
[+] FAir landing lag reduced (25F -> 20F)
[+] DTilt endlag decreased (20F -> 18F)
[+] Down Strong range increased
[-] DAir active frames increased (3,3 -> 2,1)
[-] Up Special landing hitbox range reduced
[-] FStrong damage reduced (12% -> 11%)
[?] HARD MODE Changes

Update: 17 Aug, 2023 @ 12:35pm

V1.18.1 "More Honest Damage Output"
[+] NAir landing lag decreased (12F -> 10F)
[+] FAir landing hit BKB increased (48 -> 54)
[+] Side Special sweetspot damage increased (13% -> 15%)
[+] Grounded Up Special startup reduced (12F -> 9F)
[+] Grounded Up Special damage increased (14% -> 15%)
[+] Down Special damage increased (16% -> 18%)
[+] Weight increased (78 -> 90)
[-] Neutral Special launcher BKB decreased (70 -> 55)
[-] Neutral Special launcher KBG decreased (100 -> 65)
[-] UAir endlag increased (6F -> 11F)
[-] Side Special damage armor reduced (11% -> 9%)
[-] Jab damage reduced (6% -> 5%)
[-] UTilt & UAir (8% -> 6%)
[-] BAir Sweetspot damage reduced (9% -> 8%)
[-] Side Special Sweetspot KBG decreased (62 -> 50)
[-] Aerial Up Special can no longer turn around after grabbing an opponent
[-] Aerial Up Special damage decreased (12% -> 10%)
[-] Down Throw damage decreased (6% -> 5%)
[-] Back Throw damage decreased (8% -> 7%)
[-] Up Throw damage decreased (9% -> 8%)
[-] Up Throw KBG decreased (86 -> 85)
[-] DAir Sourspot damage decreased (8% -> 7%)
[-] Neutral Special's initial hit damage decreased (12% -> 10%)
[?] ALT DTilt angle changed (70 -> 85)
[?] Dash Attack angle changed (70 -> 60)
[?] Neutral Special launcher angle changed (90 -> 40)
[?] Down Throw BKB increased (54 -> 65)
[?] UAir BKB increased (44 -> 60)
[?] UAir KBG decreased (70 -> 65)
[?] Throws now only have a hurtbox after their hitbox comes out

Update: 15 Jul, 2023 @ 12:24pm

V1.18
[+] DTilt endlag reduced (22F -> 20F)
[+] FAir early hit damage increased (10% -> 12%)
[+] FAir late hit damage increased (11% -> 13%)
[+] FAir landing hit damage increased (4% -> 7%)
[+] NAir sweetspot damage increased (6% -> 8%)
[+] NAir sourspot damage increased (5% -> 6%)
[-] FAir range decreased
[-] FAir active frames decreased (3-3-3 -> 3-2-2-2)
[-] FAir startup increased (19F -> 23F)
[-] FAir landing lag increased (20F -> 25F)
[-] FAir landing hit range decreased
[-] Up Air active frames decreased (3-2-3-3-2 -> 2-2-2-3-3)
[-] DAir startup increased (15F -> 17F)
[-] NAir startup increased (5F -> 8F)
[-] NAir endlag increased (11F -> 15F)
[-] Back Air active frames decreased (3-3 -> 2-2)
[-] Up Tilt active frames decreased (3-2-3-3-3 -> 2-2-2-3-3)
[-] NAir Non-autocancel frames increased (F4-F25 -> F5-F28)
[-] FAir Non-autocancel frames increased (F20-F41 -> F17-F39)
[-] Forward Throw damage decreased (9% -> 7%)
[?] FAir knockback changes (Early BKB: 58 -> 34, KBG: 65 -> 90, Late KBG: 46 -> 48)
[?] FAir visual rework
[?] Forward Throw angle changed (30 -> 32)
[?] DTilt & BAir hitboxes tightened
[?] Adjusted Grounded Up Special's successful grab hitbox
[?] Grounded Up Special's successful grab animation speed increased
[?] Aerial Up Special's successful grab now visually angles opponents
[?] VFX Tweaks