Stellaris
Species Engineering Revived
21개 중 1~10개 표시 중
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업데이트: 2025년 6월 24일 @ 오전 5시 24분

Fix the low pop creation size

업데이트: 2025년 6월 17일 @ 오전 10시 50분

Init v4.0 beta

업데이트: 2025년 1월 3일 @ 오후 5시 57분

version="3.14.1"
add origin
some syntax update and fixes
sync with UAP

업데이트: 2024년 12월 14일 @ 오후 7시 53분

업데이트: 2024년 12월 14일 @ 오후 6시 10분

Mod version="2.14.15":

+Updating the Mod for the Current Version

-Remove tech requirement "tech_society_1" - the Technology that previous versions gave the Player +%10 Society Research. The current version of the Game no Longer support those technologies (the ones how give +% of each research field up to 3 times) - but other mods use them if you want to see those technologies. The mod did not worked due to the lack of such technology, and cause a void, becasue most of the mod features needs the technology "Engineers of Life" and without the old tech requirement of "tech_society_1" - the mod could not work.

Right now the mod will work without "tech_society_1" - and it should work fine. If there is any problem, let me know :)

업데이트: 2023년 6월 4일 @ 오전 3시 53분

Mod version="2.8.3"
Fix several issues with pre-sapients (empty planet or not sapient)

업데이트: 2023년 5월 31일 @ 오전 7시 29분

업데이트: 2023년 5월 30일 @ 오전 2시 45분

Mod version="2.8.2": (v.3.8.3 ready)
+ support for current mod Enhanced Gene Modding by ParasiteX (request by Jashkar)
+ feature presapients as regress a species (request by Jashkar)
- removed “Societal Advancement” again (but supports mod as addon install)
+ replace breeder resource icons

업데이트: 2023년 5월 14일 @ 오전 5시 51분

Fix "@tier3weight2" instead of "@tier3cost2" (by LAJ-47FC9 (Liara))

업데이트: 2023년 5월 8일 @ 오후 4시 38분

Init 3.8:
Integrated "Societal Advancement" (former recommended addition by the same author), this will allow you to advance the stage of a primitive civilization. You need to research a societal tech called "Civilization Control" (aka society uplifting), which requires that you meets a primitive civilization, to do this.