Garry's Mod
CS:GO Danger Zone Entities
Mostrando 1-10 de 14 aportaciones
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Actualización: 1 AGO a las 13:52

Fixed body armor dropped on death not being able to be picked up

Actualización: 2 ENE a las 8:56

Fix some TacRP integration issues

Actualización: 8 DIC 2023 a las 20:51

Bump mines will no longer do damage to entities that aren't prop_physics or func_breakable. This mainly prevents it from destroying LVS vehicles.

Actualización: 28 NOV 2023 a las 12:55

Fix HL2 category breaking with sub-category headers

Actualización: 23 NOV 2023 a las 13:06

Spawnmenu Category icons (only in dev/x86-64 branch)
Use non-hacky armor function (currently only in dev/x86-64. functionally the same)
Picking up helmets while already wearing one will now consume the helmet for some armor (configurable, default 10)
Restored SWCS integration
TTT integration for Bump Mines and Health Shot (Not thoroughly tested!)
Armor hit sound settings
Bump Mines attached to living things will consistently launch them in the mine's thrown direction
Hopefully slight improvement to performance
Bump mine wall crashing timer is longer and can crash into multiple walls

Shoutouts to homonovus (SWCS dev)!

Actualización: 27 JUL 2023 a las 0:42

Custom Drop menu will use subcategories on applicable weapon bases
Clamp health bar display

Actualización: 27 JUL 2023 a las 0:24

Weapon cases can now have Custom Drops configured.
Added Shrink Cases convar.
Fix max ammo message appearing when picking up certain ammo types.
Fix parachute deceleration not working with low target velocity.
Fix deploy speed issue on equipment.

Actualización: 24 ABR 2023 a las 19:28

Armor headshot sound effect

Actualización: 23 ABR 2023 a las 23:14

Fixed error when using up equipment with no other weapons on the player.

Actualización: 23 ABR 2023 a las 21:41

Should fix issue where armor is instantly stripped on taking damage.