Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.4
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Opdatering: 2. sep. kl. 23:39

v7.4

-Corrected vocalization bank split settings for several vocals to match changes in Patch 6.3.
-Accumulated fine tuning adjustments of various sounds.

Opdatering: 2. sep. kl. 23:32

Sync update.

Opdatering: 18. juni kl. 20:43

v7.3

-Accumulated fine tuning adjustments of various sounds.

Opdatering: 3. maj kl. 4:29

v7.2

-Another attempt at improving performance, while also expanding the range in which reverb can be heard.
-Various minor adjustments and improvements.

Opdatering: 30. apr. kl. 17:37

v7.1

-Improved the Ogre battle voices so they don't "refire" (repeat) as frequently.
-Improved the Forsaken battle voices so they don't "refire" (repeat) as frequently.
-Removed the jarring horse "whinnies" from the campaign map, except for undead horses.
-Various minor adjustments and improvements.

Opdatering: 26. mar. kl. 14:43

v7.0

-Changed the table names to accommodate CA's ridiculous crash bug where you suddenly cannot have capital letters in the table names. Why that would change is beyond me.
-Updated the sound_settings XML file to the latest version (to support all the latest changes in the 6.1 patch).
-Various minor adjustments.

Opdatering: 26. mar. kl. 13:37

Premature update, see next.

Opdatering: 27. feb. kl. 20:24

v6.9

-Corrected an issue where the Mammoth vocalizations were in the wrong sound (race) bank.

Opdatering: 31. jan. kl. 0:03

v6.8

-Adjusted the Chaos Warshrine so that it doesn't sound so loud when it walking around.
-Slightly increase the range that projectile mirroring can be heard, because it was felt that perhaps it was reduced too much in v6.7 (the trick is to allow it to be heard as far as way as possible before someone's low end sound chip/sound card explodes).

Opdatering: 18. jan. kl. 12:24

Sync update.