Crusader Kings III

Crusader Kings III

Search & Trade Artifacts
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更新: 2024年11月30日 @ 6時54分

Version 0.12.1

Events
  • No artifacts will be randomly destroyed when an artifacts is sold by a craftsman.

Bug Fixes
  • Removed house claims from buyer and seller when an artifact is sold.
  • Suppressed "artifact lost" notifications when an artifact is sold.

Compatibility
  • Added support for other holding types in main square event for use in compatibility mods.

Miscellaneous
  • Extracted common Visit Holding decision code as library mod.

更新: 2024年11月4日 @ 12時46分

Version 0.12.0

Compatibility
  • Adapted to CK3 1.14.0.1

更新: 2024年11月2日 @ 14時32分

Version 0.11.1

Decisions
  • If "Visit Holding" decision improvements are disabled, visiting a holding no longer requires an additional click.

Game Rules
  • Added the "Craftsmen Availability" game rule to allow configuring the holding types and development levels required for craftsmen to be available.

更新: 2024年11月2日 @ 4時02分

Version 0.11.0

Decisions
  • Added a new "Buy & Sell Artifacts" event chain to the "Visit Holding" decision for landless adventurers to improve upon vanilla's artifact trading features.
    • Artifact prices are consistent and based on the criteria used by the mod.
    • Adventurers and peddlers can only buy artifacts if they can afford them.
    • Artifacts can be bought in all holding types above certain development level, and their quality and wealth (and therefore rarity and price) depend on that level as well.
    • Artifacts sold by merchants are still better on average, but in a more balanced way. They will be destroyed or replaced after some time if not bought.
    • AI landless adventurers will regularly buy and sell artifacts as well.

Character Interactions
  • Interactions and events now show a detailed breakdown of the artifact price.
  • Tribal rulers will now both offer and demand lower prices to reflect their scarcity of gold.
  • AI landless adventurers are now somewhat more willing to trade artifacts via interactions. In addition, craftsmen are much more willing to sell, and peddlers are much more willing to both buy and sell.
  • AI rulers will now target more interaction recipients, including craftsmen and peddlers.

Game Rules
  • Added the "Visit Holding Improvements" game rule to enable or disable the "Visit Holding" decision changes.
  • Added the "Buy / Sell Artifacts Range" game rule to reduce the range these interactions use to look for characters for better performance.

UI Improvements
  • Newly introduced artifact types after 1.8 (rings, feathers, etc.) will now be properly used when sorting artifacts by type in the UI.

Bug Fixes
  • Fixed a vanilla issue[forum.paradoxplaza.com] that prevents AI landless adventurers from visiting holdings.
  • Fixed some minor issues showing up as runtime errors.

Miscellaneous
  • Enhanced debug logging when buying, selling, and destroying artifacts.

更新: 2024年10月10日 @ 10時21分

Version 0.10.4
Compatibility
  • Adapted to CK3 1.13.1.

更新: 2024年9月29日 @ 2時10分

Version 0.10.3
Miscellaneous
  • Further reduced the dynamic artifact trading range for landless adventurers to match the vanilla restrictions.
Bug Fixes
  • Valid buyers or sellers now properly include non-ruler characters within trading range.

更新: 2024年9月28日 @ 6時51分

Version 0.10.2
Interactions
  • Enabled spending influence in order to increase acceptance in artifact interactions.
  • AI will now also target nearby domicile owners in artifact interactions.
Miscellaneous
  • Reduced the dynamic artifact trading range for landless rulers.
Localization
  • Updated Spanish translation by @Ferchu.

更新: 2024年9月25日 @ 22時32分

Version 0.10.1
Bug Fixes
  • Landless adventurers are now valid buyers or sellers with the "Within Trading Range" game rule setting.

更新: 2024年9月24日 @ 23時05分

Version 0.10.0
Compatibility
  • Adapted to CK3 1.13.0.1.
UI Improvements
  • Added 9 new modifier filters, including legitimacy, travel, and influence.

更新: 2024年8月24日 @ 2時11分

Version 0.9.2
Compatibility
  • Added more triggers to be overridden by the AGOT compatibility submod.