Stellaris

Stellaris

Vengeance Sections Expanded
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Update: 9 Jun, 2024 @ 2:31pm
by Gage

Updated to Version 1.6.1.

##### IMPORTANT. Adjust you Frigate / Artemis designs in the ship-designer. #####

- Moved the VSE Lancer and VSE Reaper sections from frigate-class to the artemis-class.
- Deleted the VSE frigate sections and .assets from the mod to be in-line with VENGEANCE.

Update: 3 Jun, 2024 @ 9:22am
by Gage

Updated to Version 1.6.0.

##### IMPORTANT FOR SAVE GAME USERS #####

The old frigate is not existing any more!
If you have designed a frigate that uses the Artemis components your design is no longer valid!
To access the new Artemis class frigate in an onging game do the following:
- Open the ship-designer.
- Select the Artemis class from the "New Design" drop down menu.
- You will see an empty design.
- Select "Auto-complete"
- Save the auto-designed ship.
- The new Artemis frigate is now available for you to design.
- Adjust your design of the now "standard frigate" in the ship designer.

New:
- Artemis frigate ship-class. NSC and ACOT compatible. Not available to the AI.
- Artemis specific technologies and components.

Changes:
- Removed the frigate ship-size file from the mod.
- Ported all former frigate technologies to the Artemis ship class.
- The VSE battleship reactor has more power now to fit the power consumption of a full battle-carrier design.

Fixes:
- Introduction of the Artemis class resolves the issues caused by the NSC overwrites of 00_ship_size.txt.
- Fixes the "Frigate not visible in preview" glitch for all other ship-sets."

Update: 31 May, 2024 @ 2:04pm
by Gage

Maintenance update of all loca files. No changes to the version no.

Update: 16 May, 2024 @ 3:06pm
by Gage

Update: 16 May, 2024 @ 12:16pm
by Gage

Mod updated to Version 1.5.3.

Fixes:
- Added missing loca directories and files.

Adjustments:
- Adjusted prices for the Coquistador sections.

Changes:
- Changed Ironclad Flaming Sword section to: 1T 1X 3PD 5L Util. 5 Aux.

General:
- Cleaned files from artifacts

Update: 12 May, 2024 @ 4:45am
by Gage

Version 1.5.2.

Maintenance update.
- Fixed some logic glitches.

Update: 3 Apr, 2024 @ 11:22am
by Gage

# Version 1.5.1.
##### IMPORTANT #####

Preliminary Remark for the use of save games:
Check your ship designer after you have researched the new technologies.

If the Artemis FCR can’t be equipped in the ship design screen do the following:
1. Disable “Auto Build”
2. Hit “Auto Complete Ship”
- The new slot should now be filled.
3. Save you design.

The old A.T.T. transport sub-class is on longer existing and the old designs will not show in the ship-designer any longer
due to the limitations of the ship-designer to detect new ship-classes when a save-game is used.

To fix this do the following:
1. Open the ship-designer.
2. Select “New Design” and the A.T.T. ship-class from the drop-down menu.
3. Enable “Auto-Design”.
4. Hit “Auto Complete Ship”
5. Design your layout.
6. Save your new A.T.T. design.


New:
Models:
- Armed Troop Transport (A.T.T.)
- Refurbished Conquistador GFX.

Technologies:
- Artemis Torpedo Bays.
- Exclusive to Frigates only.
- Needed to unlock the Artemis Torpedoes.

- Artemis FCR MK 1 – MK 4 technologies.
- Exclusive to Frigates only.
- Needed to unlock the Artemis FCRs.

- Artemis Torpedoes MK 1 – MK 4.
- Exclusive to Frigates only.
- Needed to unlock the Artemis Torpedoes.

Weapons:
- Artemis Torpedoes.
- Exclusive to Frigates only.

Expansion slot:
- Needed for Artemis FCR
- Exclusive to Frigates only.

Changes:
- Changed the prerequisites for the Artemis FCRs. They now need Artemis FCR technologies to be researched.

- A.T.T.
- Changed A.T.T. sections weapon layout.
- Removed M- and L-slot weapons.
- Added PD-slots.
- A.T.T. components add to maintenance costs now.
- A.T.T.s in orbit or flight cost resources now!

- Removed resource limiter for influence and minor artifacts.
- Adjusted base speed for A.T.T.; Ironclads and Juggernauts.
- Adjusted speed multipliers for Juggernaut Afterburners.

Fixes:
- Several loca glitches.
- The AI can no longer use Ironclads because it leads to massive AI resource problems.

Update: 26 Mar, 2024 @ 4:59pm
by Gage

Version 1.5.0.

IMPORTANT Preliminary Remark for the use of save games:

Check your ship designer after you have researched the new technologies.
If the Artemis FCR can’t be equipped in the ship design screen do the following:
1. Disable “Auto Build”
2. Hit “Auto Complete Ship”
- The new slot should now be filled.
3. Save you design.


New:

Model:
- Added new Frigate ship model. Overwrites the NSC Frigate.

- Added new component slot to the Frigate.

Sections:
- Added new Corvette, Frigate, Destroyer and Cruiser Sections to make them more valuable in mid- to late game.

Components:
- Added new Frigate exclusive component “Artemis Fire Control Radar”.
- Added new reactor types for Corvettes, Frigates and Destroyers.

Technologies:
- Added 2 new Corvette and Frigate specific technologies that unlock the new sections.

Weapons:
- Added Mjoelnir Titanic Beam for Ironclads.

Fixes:
- A bunch of small glitches.

Balancing:
- The AI can use Conquistadors and Ironclads including their sections and weapons.
- Ironclad Flaming Sword sections are exempt.
- Mjoelnir Titanic Beam is exempt.
- Adjusted scripted variables.

Changes:
- Ship of size limits:
Ironclads max. 180 now.

Update: 27 Nov, 2023 @ 12:43pm
by Gage

Descriptor updated.

No additional changes.

Update: 22 Oct, 2023 @ 10:28am

Updated to Vers. 1.4.2.

Changes:
- Ship of size limits:
o Titans max. 60.
o Ironclads max. 120.

- Raised the max. storage capacity for minor artifacts to 8000.

- Reaper QEPPS
o Lowered the ai_weight to 30.
o Lowered the synthetic crystal costs significantly.