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PK Plague's Mega Multi-Media Mashup
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Update: 21 Oct @ 5:33pm

Major Patch 1.4.5.5:

- Added Kitsune’s Bell, sold by Ceroba
- Added Tar Slime Rod
- Added Seer Staff
- Added Corroded Ammo Rack
- Added Tombspurs
- Added Feathered Bed and Cuckoo Clock
- Added Overlooker and Seerfish enemies
- Added Corrosive Spine Slime
- Added Dustbuster
- Added Tesla Drones (minions for Storm Surger)
- Added Dusty Tumblers (minions for Grimtrigger)

– Added Orange and Dark Slate Solution, letting you spread the Old Frontier biome on Desert blocks and the Corrosive Caverns biome in the cavern layer, respectively (this means the Corrosive Caverns is now obtainable and can be seen in normal gameplay)
- Added Beryllium-Alloy Nuke, a solution bomb that you can craft to nuke part of your world and spread the Corrosive Caverns into your world (this is most likely the best way to spread the biome, and the only way to in Pre-Hardmode)

- Ceroba now has completed sprites and a shop that lets you buy items related to her. She is also now fully spawnable, able to move in if Starlo is already in your world, along with also now having a new option in her shop that lets you dodge the next attack for 8 minutes.
- Starlo’s shimmer form no longer sells Ceroba related items. He also now has an option to give the player a great amount of the bullets you’re holding in your inventory, or Musket Balls 3 times a day.
- Dalv now likes Ceroba and has an added NPC emote for him.

- Added animation to the Crushtacean Claw mount and now has an added function of releasing sparks when nearby foes, similar to the Scrap-Offense Pack and the boss itself.
- The Broken Tailpipe pet now has a hidden feature.
- Majorly nerfed the Pumpkane’s damage, the amount of projectiles from its explosion, and its explosion radius
- The Old Frontier’s biome restrictions as to how the player will be considered to be in the biome has been lifted, allowing the biome to be seen much more often.
- Massively nerfed the Boon of Damnation and Sleetforce Locket’s movement speed bonuses (from 65% to 25% and 75% to 33% increased movement speed, respectively)

- Corrosive Slimes have been nerfed to fit Pre-Hardmode, while their new counterpart, the Corrosive Spine Slime, replaces them as the hardmode Corrosive Slime.
- Corroded Shellies and Corrosive Crayfish are now Hardmode exclusive, while Tar Salamagmers (both variants) can spawn in pre-Hardmode and have been nerfed accordingly.
- All Corrosive Cavern-themed enemies no longer spawn in the Cavern Layer or in the jungle biome.
- Renamed Corrorain Staff to Acid Rain Staff
- Virasma now has a chat message indicating the major changes revolving around the Corrosive Caverns upon her defeat.

- Fixed a bug regarding every ammo in the mod being able to be used by hand without a weapon, giving a minor error.
- Fixed a major bug on multiplayer where Crushtacean, Junkdrill and Virasma did not drop their loot, due to gore issues.
- Fixed many bugs regarding some enemies not dropping their loot in multiplayer, along with many cursor-based weapons.
- Fixed several weapons that had custom swings and projectiles doubling their projectiles in multiplayer.
- Fixed a bug regarding Junkdrill and Virasma’s clear flags when they are defeated being flipped around when the world they’re defeated in is reloaded.
- Fixed the damage of the Fragalloy Tinker Tank’s projectiles being far more than it should’ve been set, especially in higher difficulties.

Version 1.4.5.5 has been published to Stable tModLoader v2025.8

Update: 13 Oct @ 2:33pm

Added Ceroba Ketsukane as an NPC (Work in Progress, unspawnable in normal gameplay)

Added Explosive Flarebow
Added Patch-work Boomstick
Added Pyrekin-O Armor
Added Batarang
Added Wing Bow
Added Corrostone Walls
Added Radiation Elementals
Added 6 new Quest Fish and 5 new fish tied to the Corrosive Caverns (however the Corrosive Caverns do not generate naturally yet, so this change will occur as that biome is added)
Added Beryllium and Radioactive Crates
Added ‘Smoked’ Fish
Added Uranium Caviar
Added 3 new fish related to the Infernal Kingdom biome (that will be obtainable)
Added Littleroot Town Music Box
Added several boss trophies for future bosses.
Added the Tesla Staff
Added the Steampunk Heart pet
Added the Frag-Missile Launcher

Added every Expert-Exclusive item:
Summoner's Counter-optics,
Arid Wings,
Ghostrider's Saddle,
Turret Deploy Remote (Along with two upgrades, the Gatling Artillery Remote, and the Buzz-feed Sentry Device),
Hadopelagic Hide,
Demonic Husk,
Overcharged Defibrillator,
Nano-Comb,
Plagued Solution (along with Withering Bouquet),
Grasps of Plague,
Twilight Fruit

Added every Master Mode-Exclusive item:
Crushtacean Claw (wip),
Oxidized Fish Head,
Dusty Tumbleweed,
Broken Tailpipe,
Toxic Batteries,
Deep Sea Calamari,
Fried Rice,
Charged Kite,
Gunmetal Rose,
Fly of Beelzebub,
Demon Core,
Crystallized Rock Candy

Added the Seal of Fate
Added the Plagued Gauss Rifle
Added relics for Junkdrill and Virasma
Added the Scrap Offense-Pack and Crushtacean Mask
Added the Blazebow

Removed the Smokealloy Shotgun

Zoologist sells the Littleroot Town Music Box.
Rattling Dry Fish is now accepted as a Quest Fish with the Angler, alongside being a boss summoner on its own (with no boss to summon.. yet :] )
Gourdsplode is now buffed and deals more damage on direct impacts, just like normal rocket launchers.
Scorch Shotbow has been slightly buffed and it and the Explosive Flarebow’s projectiles have been reworked visually.
The Enchanted Dartblaster’s recipe now uses the Dart Rifle/Pistol instead of the Vector Dart Rifle, and the Electric Dart Blaster requires the Vector Dart Rifle instead. The Enchanted Dartblaster also now requires 8 Souls of Light
Uranium Slimes are now immune to the debuffs they also inflict.
Uranium Scraps are now retextured
Solar items are no longer changed to have the Master Mode rarity
Urchin Lures can now be caught in the Corrosive Caverns
Ichor and Cursed Grenades now deal double damage on direct impact.
Corrosive Slime’s projectiles have been nerfed significantly, and should now be balanced for higher difficulty modes.
The Corrosive Cavern’s water is now extremely dangerous and will inflict a heavy DoT debuff if you enter it.
Reworked the unobtainable Whispering Iron
Reworked the Hellfire Orb slightly
Resprited Bullet Inferno and renamed to Hydrashot (also unobtainable)
Reworked the Lament Configuration weapon completely (unobtainable)
Reworked the Infernal Scythe completely and is no longer craftable (making it unobtainable for now)
The Makeshift Junkdrill is now an Expert Mode drop, and has been changed accordingly. Its pickaxe power has also been buffed.
Fragalloy Tinker Tank drops slightly more Copper Alloys and it has had a minor texture glowup. Its relic has also been re-sprited (and matches its Master Mode exclusive pet).
Crushtacean now drops its own mask.
Any boss in the mod currently will now have their Master Mode and Expert Mode accessories made obtainable.
Pandemic Blazers’ horizontal speed has been massively fixed.
Most accessories, items and projectiles now have glowmasks, bettering their visual clarity.

Version 1.4.5 has been published to Stable tModLoader v2025.8

Update: 14 Sep @ 10:28pm

Added Credit n’ Debit


Compact Dart Gun is now used in the Dartling Gun’s recipe, along with getting a slight rework in its balancing.

Rustcog Coin Repeater is now used for the Credit n’ Debit’s recipe

The Mechanical Dart Gun is now renamed to the Vector Dart Rifle and is now made with the Dartling Gun, instead of the Compact Dart Gun

Version 1.4.4.7 has been published to Stable tModLoader v2025.7

Update: 13 Sep @ 11:39am

Update 1.4.4.6

Added Scorch Shotbow
Added Dartling Gun
Added Circuit
Added Brass Knuckles
Added Gilded Amulet
Added Spooky Smasher
Added Pumpkin Bow
Added Gourdsplode
Added Pumpkane
Added Scarecrow Staff

Removed every current scissor weapon except for the following:
Worldcutter
Corroded Pincers
Energized Prime Vice
Drakanian Mincer

Removed the Bamboo Pistol, Megavitamins and Luminent Overdose

Flimsy Communicator is now craftable with any Iron Bar, instead of exclusively Iron Bars
Bat Staff and all whips now sell for the proper amount of value.
Beryllium Hatchet is now properly made at an anvil, instead of a Uranium Smelter. It has also seen a slight nerf.

The Vine Mace has been replaced by the Spooky Smasher, and now has been reworked and resprited to match.
Revamped the Contagion Gauntlet and its visuals
Added visual flair to the Conduit.
Scavenger’s Boon has been retextured to fit more into the color scheme
The Electric Dart Blaster now uses the Dartling Gun in its recipe, instead of the Rustcog Coin Repeater
The Taser Gauntlet and Model 014 Energy Glove now use the Brass Knuckles in their recipes, instead of the Knuckle Duster.
The Electric Dart Blaster no longer shoots coins, but now shoots 2-3 darts.


Version 1.4.4.6 has been published to Stable tModLoader v2025.7

Update: 30 Jun @ 3:40pm

1.4.4.5 Patch

Nearly every Deltarune and Undertale related content has been removed and placed in a separate content mod, called PK Plague’s UTDR Mod. This new mod will be separate from the Multi-Media Mashup and acts as a dependency for the mod. It will now hold every music box tied to the series and weapons related. Undertale Yellow and other fanworks made in the base mod as references and items will stay within the mod.

The weapons and items shifted to the new mod are listed below:
Spear of Justice
Berdly's 'Holy' Halbird
King’s Spade Tome
Tome of Perfect Chaos
Devilsknife
Abandoned Plush
Froggit Plush

Multi-Media Mashup Additions:
Added the Restorating Flower and Brewed Bouquet, upgrades to the Mana Flower.

Adjusted the visuals of the Viking Hatchet.
Facetstorm’s chance to not consume ammo has been reduced to 10%.

Multiplayer and Small Worlds are still a major issue, but this may be finished later if I get to it.

New additions and patch notes to the new Undertale/Deltarune mod are on that mod’s workshop page instead ->
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513243071

Version 1.4.4.5 has been published to Stable tModLoader v2025.4

Update: 14 Jun @ 8:41pm

1.4.4.4 Patch Notes:

The icon has been completely changed. The mod’s direction will shift to being more of a side project while I still experiment and have fun with the mod, so I will not try to have the mod focus so much on the cross reference content, as I have realized how much potential the mod can have.

Junkdrill can now be fought in normal gameplay, and its summoner can now be crafted (however, it will use Queen Bee’s AI as a placeholder for now).
The Suspicious Car Battery is also now non-consumable.
A beta version of Virasma has been added to the game and can be fought by using a Tempered Plague Bomb. (However, she is going to use Queen Bee AI for the momentary future until new boss AI gets figured out for her). It is recommended you fight her after Plantera or alongside her, as Virasma can be tough for those unprepared, especially in higher difficulty modes.
Added the Tempered Plague Bomb, the summon item for Virasma that can only be used at night.

Added the Hadalsteel, a new material using Abyssal Scales that will be used to upgrade Brysal’s weapon drops for Hardmode. These replace Ichor Ingots, Cursed Ingots and their weapon sets, but will be unobtainable for the time being.
Added the Hadopelagic Naginata, Fathomfang Daggers, Inksac Trenchgun, Mariana Needler, and Abyssal Harp, all weapons made from Hadalsteel. They are currently unobtainable, due to Abyssal Scales not having a drop.
Added the Abyssal Scepter, planned to be an upgrade to the Aqua Scepter after defeating Brysal.
Added the Cichlid Sickle and Gloomstring, weapons that will be dropped from Brysal in the future.

Added the Goblinflame Serpent, a new uncommon Hardmode Goblin Army mini-boss that is the main source for Dragonic Scales.
Added the Sapent, a sneaky but clever sap monster that can rarely spawn in the day and night, unlike most Sap enemies.
Added Fossil Daggerfish, unobtainable thrown ranger weapons that drop from an arid dragon boss planned soon. It will be made later to be fished from the desert after the boss is defeated.
Added the Sorcerer's Rod, a drop from Goblin Sorcerers.
Added the Cactus Needle, a drop from Pokeys and Cactus Pokeys
Added the Vicious Mandible, a Worm Tooth Crimson equivalent that drops from certain Crimson enemies, especially Blood Crawlers. They can be used for Unholy Arrows as well.
Added the Rot Knife and Frenzy Dagger, consumable ranger weapons made from Worm Teeth and Vicious Mandibles, respectively. They can also drop from their respective evil boss.
Added the Storm Dagger, an upgrade to the Rot Knife or Frenzy Dagger that uses Antlion Mandibles and Unstable Granite Cores.
Added the Damned Cattlebell, Whispering Iron, Dunebomb and Dunestorm Lantern, upcoming boss drops for the Grimtrigger boss.
Added the Facetstorm and the Scatterprism, pre-Hardmode weapons that shoot gemstones.
Added the Crystalline Gemgun, a replacement for the Shiny Bow and an upgrade to the Shimmershot in Hardmode.
Added the Shroomshard Rifle, a replacement for the Shroomite Dart Blaster, although it still uses darts.
Added the Treasure Bag for Junkdrill and Virasma.
Added the Kountdown music box, intended to be connected to Virasma, replacing the Forlorn music box's original intention.
Added the Exo-Stinger, a summoner item dropped from the planned Nectarion E.J. boss, making this unobtainable for now.
Added the Shimmerspark Staff, a summoner weapon intended for a planned near endgame boss. It will be unobtainable for now.
Added the Granite-Infused Staff, a Pre-Hardmode summon weapon.
Added the Coil Rod, an early game sentry.
Added the Alloy-Forged Coil, an upgrade to the Coil Rod, after defeating the Fragalloy Tinker Tank.
Added the Repaired Alloy Receiver, a non-consumable variant of the Scrapalloy Receiver spawn item that can only be made after the Fragalloy Tinker Tank has been defeated.
Added the Shattered Virus Core, a crafting material from Virasma meant for the repaired Virus Core and its recipe.
Added the Decommissioned Smokedrill, an accessory dropped from Junkdrill.
Added Grievous' Arsenal and Dual-Bladed Phasesaber, nods to Star Wars.
Added several blocks related to an upcoming biome, which is currently being named the Corrosion Caves, including Corrostone, Corrosive Tar Blocks, Carrion Blocks and Uranium Crystal Blocks. It is meant to be a progressively difficult area where you’d fight Corrosion enemies instead, along with the second only place to obtain Uranium Scraps from.
Added the Beryllium Alloy Contaminant Mask, an accessory that makes the wearer immune to Decomposing and the passive Corrosion Cave biome debuffs.
Added every single other major boss summon planned for every boss in the mod, though they are unusable, but they are for the future, including:

Rattling Dryfish (you will be able to see it being used but its effect is purely cosmetic)
Fossilized Rattlefish (a crafted version of the Rattling Dryfish that is non-consumable)
Dustbowl Ringer
Urchin Lure
Infernal Chalice
Technologically Advanced W.S.P.LING
Virus Core
Ascended Gemstones

Added a new desert structure for the Dustbowl Ringer to spawn naturally (or the summoner can be crafted after EoW/BoC has been defeated).
Added the Golden Age Ringer, a powerful late Pre-Hardmode magic weapon crafted from the Dustbowl Ringer.

The combined boss is going to be Overseer Omega/Nuka, a plagued and mechanically decrepit-themed boss that is intended to be Post-Golem and drops various plague themed weapons and materials, including Uranium Scrap. The boss is planned to have two phases, an Omega Tank and a Nuka Marionette phase. It is meant to be fought after killing Virasma and Golem.
Junkdrill now uses new hit and death sounds and can now drop its respective loot pool and boss bag.
Crushtacean and Fragalloy Tinker Tank have new death sounds, along with every mechanical/junk scrap enemy.
Crushtacean’s gores are now recolored properly.
Fragalloy Tinker Tank now finally uses its broken down states and animations when below 75% and 25% life. It also now has full knockback resistance in Expert Mode or higher. Its rockets in Expert Mode are also slightly nerfed and its ‘jump’ velocity has been decreased.
Crushtacean, Fragalloy Tinker Tank, Junkdrill, Virasma, the Goblinflame Serpent and Goblin War Tank are now implemented on Boss Checklist, if the mod is installed.
All bosses in the mod now have a clear flag in their code, allowing them to set flags for when they are defeated.

Removed Deerclobber, an unobtainable broadsword for Unillion.
Removed Crown of Conquest, an unobtainable magic weapon for Tyrant Rexigon.
Removed Bladed Wing Shuriken, an unobtainable melee boomerang for Tyrant Rexigon.
Removed Uranium Edge, a post-Golem broadsword made with Uranium.
Removed the Spiker Sphere, an upgrade to the Poison Orb.
Removed the Clay Combustor, an upgrade to the Rocket Launcher that shot Terracotta Rockets.
Removed the Space Ranger Crossblaster, a crossbow crafted with Meteorite.
Removed the Toasty Trimmers, an upgrade to the Barber’s Trimmers dropped from the Tavernkeep NPC.
Removed the Hell’s Might, a Solar-class weapon.
Removed the Shiny Bow and replaced it with the Crystalline Gemgun.
Removed the Shroomite Dart Blaster and replaced it with the Shroomshard Rifle.
Removed the Shining Edge, a weapon made from Crystalline Ingots.
Removed most Ichor/Cursed weapons and Ichor/Cursed Ingots.

All enemies in the mod now have banners (except certain enemies like the Scarlet Harpy) and they all count towards the Tally Counter.
Beryllium and Slag Ore can no longer be broken by explosives.
Sticker Claws are now dropped by Ichor Stickers and no longer crafted.

A MULTITUDE of other bug fixes and changes.

Version 1.4.4.4 has been published to Stable tModLoader v2025.4

Update: 28 Apr @ 9:10pm

1.4.4.3 Patch Notes:

Added the Eclectic Arc Rod and the Storm Hypothesis Device, meant to be part of the set for the Storm Pulsar boss. The Eclectic Arc Rod, being a boss drop for a nonexistent boss, is currently unobtainable.
Added Searing Soaker, however it is unobtainable, due to the materials needed for it are from an nonexistent boss.
Added the Oriential Bo Staff and Manacomet Baton
Added Tar Impact Shell and renamed Tar Shell to "Anti-Tank Tar Shell"
Added Uranium Pickaxe
Added Lifesurge Coil
Added Stone Arrows
Added Obsidian Kunai
Added Obsidian Sickle
Added Dustbowl

Removed the Bubble Bobble

Items affected by new changes:
Contagenic Bazooka
Anti-Tank Tar Shell
All sap and corrosive tar weapons
Ichorplate Hood
Cheering Ornament
Cloaked Thunderbalest
Infernal Scythe
Dubstep Synthgun
Lashing Kunai
Infernal Scale weapons
Sakura Rod and Legacy's Blossom
Petaled Knives
Dusty Sandbag
Lightning Rod
Teslaghast Rod
All stone weapons
Shadow Plague Bomb and Cane
All Storm Surger themed weapons (Galvanus, Current Weaver, Capacitor Breaker (Renamed from Charged Breaker Box), and Bioelectric Plasma Ball.
Shade Pike
Bo Staff


Detailed Changes:

The Storm Nimbus is now able to drop the Storm Hypothesis Device.
Resprited and revamped the Anti-Tank Tar Shell to be more similar to an anti-tank shell, unlike its new impact variant
Polished the Contagenic Bazooka sprite
The Contagenic Bazooka now has a right-click function that lets it fire Anti-Tank Tar Shells, instead of Impact Tar Shells, but the weapon's damage is nerfed
The Anti-Tank Shell now deals significantly more base damage, but pierces more targets and does not have an explosion radius.
Lowered the volume of both Tar Shells' impact sounds and made them properly play at the projectile's center.
The Corrosive Tar and Sap Debuffs no longer affect Skeletron Prime's Laser, Cannon, Vice and Saw, and both debuffs are now finally adjusted and fixed to not stun enemies as much as they do, only now reducing their velocity by 20% and 10%, respectively.
Trapping debuffs now cut enemy velocity by 50%. This nerfs multiple weapons that trap enemies or slows them down, but it now properly balances them out.
Increased the duration of the Sap Blade's debuff to a second, rather than 3/4ths of a second, but its knockback has been nerfed and it can no longer autoswing

The Megashark can be made with the Searing Soaker, instead of the Minishark, as an alternative.
Fixed a bug with the Ichorplate Hood where all attacks besides magic were able to activate the set bonus' fireball special ability.
Reworked the Cheering Ornament
Heavily nerfed the Cloaked Thunderbalest and the amount of lightning it spawns.
Polished the Infernal Scythe sprite, and is now made with the Obsidian Sickle
Polished the Dubstep Synthgun's projectiles
The Infernal Scythe's projectiles are more polished, once again
Gave the Lashing Kunai more functionality by rarely shooting fire when it hits foes.
All Infernal Scale required weapons now require the Mythril/Orichalcum Anvil
Slightly reduced visual clutter of Sakura projectiles, especially in use with the Legacy's Blossom weapon.
Added a little visual touch-up to the Dusty Sandbag's R-Click function, along with guaranteeing the sand projectiles on its right click go downwards. The buff for the sandbag has been buffed to an extra second.
Slightly buffed the Petaled Knife's damage, along with now having its recipe include Poisoned Knives.
Adjusted the Petaled Knife's sprite to accommodate the new change, along with the knives now having a slight chance to release a petal.
Heavily buffed the Lightning Rod's damage, along with adjusting its projectile spawn location when fired
Teslaghast Rod will now use Lifesurge Coil in its recipe, instead of the Lightning Rod. The Lifesurge Coil will eventually require the Eclectic Arc Rod to be used in its recipe, but due to it being unobtainable, this will be planned for the future.
Greatly buffed the speed of the Teslaghast Rod's Tornados
Renamed Stone Staff to Tremor Staff.
Reworked the Tremor Staff completely, along with adjusting the Stone weapons to be more pleasing.
Retextured the Boulder Mace
The lingering stone projectiles from the majority of stone weaponry can now collide with platforms, and has also had their scales adjusted.
Nerfed the Shadow Plague Bomb's speed, to add more benefit for the Shadow Plague Cane, but buffed the bomb's damage, especially when used with the cane
Shadow Plague Bombs now use the classes intended, depending on if it was used by the cane or not.
The Shadow Plague Cane now uses the Manacomet Baton instead of the Classy Cane for its recipe
Resprited the Galvanus, Current Weaver, Capacitor Breaker (Renamed from Charged Breaker Box), and Bioelectric Plasma Ball. The items are still unobtainable
Completely reworked the Galvanus and Capacitor Breaker
Buffed the Current Weaver yoyo's damage
Shade Pike now uses different projectiles for its ranged attack.
Vengeance's Hand now can get benefits from ranged damage increases
Resprited the Bo Staff and nerfed its knockback
Bioelectric Plasma Ball now has an animation

Version 1.4.4.3 has been published to Stable tModLoader v2025.2

Update: 22 Apr @ 5:13pm

1.4.4.2 Patch Notes:

Added Neptuneflare
Added Blunderbuss
Added Widowmaker

Removed the Wooden Blowpipe, due to it being unnecessary with the vanilla Blowpipe already being included

Bat Staff minion's lights are less bright.
Pestilent Scythe of Wrought's projectiles are now local immunity dependant and have 60 ticks of immunity, allowing all the scythe projectiles to hit at least once.
Wood Crates now can drop Junk Scrap
You can now craft Junk Scrap from Copper or Tin Bars at an Extractionator (not obtained by using them at an Extractionator, but crafting them near one).
Junk Scrap can now be used to make Iron and Lead Bars
Martlet, Starlo and Dalv's attack sounds now play properly positioned from their center (fixing the bug that their attacks can be heard across the world)
All slimes within the mod now work with Royal Gel, along with most being able to turn into Shimmer Slimes
Bamboo projectiles no longer emit light, and the Bamboo Blowpipe and Spreadpipe have been nerfed
Sturdy Dart Gun has been slightly nerfed to even out with it being now comparable to the Blowpipe as an alternative
The Blowpipe is now craftable and has a tooltip, indicating it's now encouraged use for it to be usable with darts
Duke Fishron, his sharkron minions and Fishrons now can apply Drowning and Bleeding in Expert Mode

Version 1.4.4.2 has been published to Stable tModLoader v2025.2

Update: 14 Apr @ 1:32am

1.4.4.1 Patch Notes:

Added the Pestilent Scythe of Wrought

Reworked the Tealember Slugger to only spawn the 9 slashes when hitting targets, and no longer fires slashes normally, except hitting.
Specter Scythe of Torment's projectile no longer hits through blocks and is directly affected by line of sight. It also had its dusts polished.
Buffed the Penitentary Soulkindle to shoot its projectiles more often.

Version 1.4.4.1 has been published to Stable tModLoader v2025.2

Update: 13 Apr @ 1:03pm

Added Rusty Junkthrower
Added Phasma Prosthesis
Added Stark Industries
Added Robin's Gatling Gauntlet
Added Scrapbrawler
Added Rustcog Coin Repeater
Added Scavenger's Boon
Added Weathered Scrapbook
Added Electric Dart Blaster
Added Teslaghast Rod
Added Taser Gauntlet
Added the Crushtacean Boss, intended to be Post Eye of Cthulhu, along with its Scrap Taser Turret minions
With Crushtacean's addition, the Sparkler Yoyo (renamed to Conduit) and Voltclaw weapons are now obtainable.
Added Scrapped Proto-Thruster, a boss drop from the Crushtacean.
Added Trophy, Treasure Bag, Music Box, Summon Item and Relic for the boss.
Added Scrapalloy Reciever, making Fragalloy Tinker Tank finally able to be fought and defeated.
Added Rubber Ignitor, Fragalloy Tinker Tank's minions it will spawn during its fight.
Added Warforged Shadow-LMG, and a material for it, being the Goblintank Barrel
Added the Goblin Wartank mini-boss, intended to be fought in Hardmode during the Goblin Invasion, and can spawn rarely
Added Shadowflame Blunderboom
Added Conduct Reflector
Added Tankalloy Brigade
Added the Tankfish, Rubber Burner, Salamender, and Tinkered Warcraft
Added the Nightlight, an alternate version of the Sky Fracture, which has also been buffed in accordance.
Added the Radiance Rift, able to fire up to 6 different types of projectiles!
Added Clusterlight, though it is unobtainable, due to being a boss drop for a nonexistant boss for the moment.
Added Makeshift Junkdrill and Gatling Gun, though it is unobtainable, due to being a boss drop for a wip boss at the moment.
Added Compact Dart Gun
Added Fossilized Darts, along with minor refixes to the other darts within the mod
Added Beryllium and Copper Alloys, Copper Alloys are obtained from the Tinker Tank and are now the sole requirement to obtaining Beryllium equipment.
Added Beryllium Hatchet and the Tarsteel Hatchet
Added Beryllium Frag Grenades
Added the Chrysoberyl Staff and Chrysolite Crystalthorn Staff
Added Infernal Pylon, allowing you to make a Town with an existing Pylon within the Infernal Kingdom biome
Added Suspicious Car Battery, making Junkdrill fightable, though it will be unobtainable for now.
Added Cosmic Drizzle
Added Junkdrill's Music Box
Added Model 014 Energy Glove
Added Master Puzzler's Guide Book 101
Added the Obsidian Flarebeacon, Cemetary Soulflame Sconce and Penitentary Soulkindle as upgrades for the Traveler's Lantern
Added Whipper Weaver
Added The Slaughter Continues and Á̵͠n̸̾͜ ̶̿̓E̶̿͜n̸̗̍ǐ̷̛ġ̴matic Enc̸̆ountè̷̃r̵ Music Box
Added the Plagued Alchemist Vanity Mask, Armor and Cloak
Added Pandemic Blazer Wings
Added the Bat Staff
Added Chained Spikeball
Added Zero Point Globe

Retextured the Voltclaw and Conduit to fit with Crushtacean, and for their final release
Reworked and retextured the Mostly-Lethal Sphere and the Pounder Probe
Retextured the Hurricane Lash, Beryllium Lash, Ichor Lash, Fang Snapper, Viper Scourge and Cursed Blade Whip slightly
Retextured the Bones and Feathers Music Box slightly
Retextured the Granite-Charged Multitool, specifically the handle to be Hellstone colors, due to the now included material in the tool's recipe
Retextured the Ichor Grenade Stash and Cursed Flame Bomb Sash, along with making them require Grenades for ammo and fixing them to allow them to be obtainable.
Retextured some electric projectiles
Completely retextured the AC/DC, Double Whammer, Transmitter Taser and Energy Blaster
Polished the majority of textures for crossbows
Retextured the Granite Atomizer and reworked its projectiles, along with them firing closer from the barrel.
Retextured the Taser Shotty and renamed it to the Capacitor Stunshotgun, along with reworking its avaliability to Post-BoC/EoW alongside the other granite themed weapons.
Retextured and reworked the Floating Lantern and nerfed its damage overall. It is also now a summoner weapon, due to the projectiles it fires being summoner class, and has been renamed to Traveler's Lantern
Slag Ore and Raw Beryllium (renamed from Beryllium Ore) now has a pickaxe icon to signal what amount of pickaxe power it requires to mine. Beryllium Ore has also been retextured completely.

Added and adjusted prices for most weapons, especially karambits, orbs and other grouped weapons
Heavily buffed and reworked the Smoke Walloper, Exhaust Engine Jet, Gasoline Can and Junker Drone to fit more into pre/post-Skeletron
Reworked the Smoke Tome, and renamed to Smoking Bolt, along with upgrading its recipe to include the Water Bolt
Certain Beryllium weapons have been buffed and reworked to accommodate the post-Brain of Cthulhu/Eater of Worlds arc it's meant to be obtained during.
Renamed Exhaust Engine Jet to Handheld Jet Engine, and reworked the weapon
Completely reworked the Abyssalast, though it is still unobtainable
Reworked the Hemorr-Orb and the way it handles its projectile's damage
Hell Darts have been heavily nerfed and fixed, due to the amount of fire it leaves behind
A mere collection of projectiles from the mod have been polished and are much more appealing visually
Caltrops now use static immunity and are balanced out
Fiery Sphere has been heavily nerfed
Renamed Grave Sphere to Defiled Orbuculum, along with majorly reworking its projectile spawning and now able to be dropped by Maggot Zombies after the Eye of Cthulhu has been defeated
Renamed the Necro Orb to the Soul-Bound Manifest, and reworked the orb similarly to its ingredient and downgrade
Reworked the recipe for the Alchemist's Grapevine and now requires the newly added Chrysolite Crystalthorn Staff, along with removing the unobtainable Brysal Scales from its recipe, effectively allowing it to be obtainable.
The Dusty Sandbag is now craftable and obtainable in normal gameplay
Retextured the Cloaked Thunderbalest, along with now using the Plagued Alchemist's Cowl instead of the Hunter Cloak in its recipe.
Guide Voodoo Dolls and Clothier Voodoo Dolls in the mod now have a recipe
Removed the Hydraulic Menaces and Man-Made Terrors unobtainable music boxes, intended for the now abandoned idea of the Robot Factory biome structure

All whips are now accordingly balanced enough and can use tag damage (some won't, still, due to their mechanics):
The Cursed Blade Whip has been slightly reworked and its explosion damage is now decreased, with the addition of it having tag damage.
Scorpain, Tar Snapper, Beryllium Lash and Hurricane Lash now have 6 summon tag damage
Ichor Lash, Cursed Blade Whip, Fang Snapper, and Viper Scourge (which has also had its typo fixed), have 9 summon tag damage
The Nuka's Seer Chain (unobtainable) has 16 summon tag damage. The Transmitter has no tag damage.

Version 1.4.4 has been published to Stable tModLoader v2025.2