DayZ
Fallujah
Showing 11-20 of 52 entries
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Update: 4 Jul, 2023 @ 11:21pm

underground adjustments
water adjustments
roads
asset adjustments
replacement of 2300 objects.
old man vape imports - files1, sinia-refuge-add1, tentfill

Update: 27 Jun, 2023 @ 7:42pm

more underground testing

Update: 21 Jun, 2023 @ 8:25pm

navmesh update
underground test placement - boba

Update: 10 Jun, 2023 @ 11:21pm

updated CE a little
imports - sinia_debris
adjustmets and some more tests
rvmat changes
road adjustments

Update: 7 Jun, 2023 @ 10:26pm

import height placement tests
imports - north road + base, clutter.

Update: 7 Jun, 2023 @ 7:22am

placement fixes
config changes
minor tweaks
removed door geo from villa until animations are sorted.

Update: 6 Jun, 2023 @ 8:37pm

added - Land_Villa - still needs final fixing for doors.
added sinia 1, 2, industrial 1, 2 and mainroad7 imports.
fixed some roads around horizontal main road for cinimatics.
adjusted some configs, rvmats.
moved overrides to Fallujah ambiance mod.

Update: 1 Jun, 2023 @ 8:33pm

imports - sinia2, quarry_main_road, mainroad6, constructionsite
prefix - streambed_data
cleared south east area for another mil base
added - bunker entrance - fenris

Update: 30 May, 2023 @ 8:18pm

main roads done, prep for city.
imports - FoBnFriends, sinna_add, MainRoad3.
minor tweaks to suit roads

Update: 30 May, 2023 @ 7:31am

QoL update -
fixed palm tree geos
adjusted some models
terrain edit - quarry
imports up to date - 21/05/2023
prefix - Improvised_data