Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Multiplayer
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Update: 30 Sep @ 6:12pm

Rocket Launcher AOE damage spike radius increased (0.15 to 0.6) +
PR max stun reduced (0.7 to 0.6) -
PR stun per shot reduced (0.25 to 0.2) -
Automag RRA increased (1.55 to 1.6) +
Excavator RRA decreased (1.7 to 1.6) -
Judicator no longer detonates when idle on the floor
BR RRA increased (2.7 to 2.85) +
BR aim magnetism reduced (6.25 to 6) -
AR RoF acceleration time increased (2 to 2.25) +
AR accuracy acceleration time decreased (2 to 1.75) +

Update: 23 Sep @ 12:19pm

Update for MCC update

Update: 10 Aug @ 1:29pm

Autocannon turret projectile velocity reduced (75 to 50) --
Gravity Gavel movement penalty reduced (40% to 30%) +
Gravity Gavel deviation angle limit increased (4 to 0) +
Gravity Gavel AOE radius bounds increased (1 and 2 to 1.25 and 2.25)+
VVD bolt knockback reduced (1.25 to 0.9) *
VVD bolt damage changed (damage type changed from bullet_slow to plasma_fast) -
Power drain damage increased (0.05 to 0.1 and core damage from 0.15 to 0.2) +
Plasma Pistol trigger changed to charge instead of latch-autofire (testing tracking fixes)
Volt Driver overcharge projectile velocity increased (5 to 7)*

* Done so that the bolt can hard ping jackal hands
* Compensation buff since tracking cannot be enabled on targets without shields

Update: 4 Jul @ 4:59pm

Storm Ghost scattergun spread decreased ( 0.7 to 0.6 degrees ) +
Storm Ghost scattergun min transfer damage ratio increased ( 0.5 to 0.65 ) +
Wraith infantry turret damage increased ( 9 - 18* to 12 ) +
*upper damage value was unused, so 9 was being dealt at all times
Ion Rifle active fx altered
Combat Rifle scoped fire now takes 3 shots to fire --
Combat Rifle autoaim falloff range increased (6 to 8) +
Combat Rifle zoom level increased (1.8 to 2) +
Assault Rifle alternate fire ammo cost increased (1 to 2) -
Plasma Pistol overcharge drain increased (20% to 25%) -

Experimental:
Plasma Pistol overcharge time increased (0.8 to 1.4) -

Update: 1 Jun @ 4:35pm

SSMG damage increased ( 5 to 6 ) +
SSMG scope magnification increased ( 1.5 to 2.5 ) +
Plasma Rifle projectile velocity increased ( 19 to 38 ) ++
Spike Shot explosion damage effects have all gained incindiary effects +
Spike Shot starting ammo increased ( 6 to 12 )
Assault Needler projectile detonation lost incindiary effects -

Update: 4 Mar @ 1:39pm

Strike Banshee cluster bomb mechanics changed ( ROF changed from 5 to 10, second explosion delay increased from 1.3 to 1.6 )
Plasma Rifle stun per shot increased ( 0.2 to 0.25 ) +
Plasma Rifle stun time per shot increased ( 0.25 to 0.3 ) +

Update: 28 Jan @ 4:52pm

No patch notes, misc fixes

Update: 27 Nov, 2024 @ 12:35pm

Autocannon proj velocity reduced ( 100 to 75 ) --
VVD recoil reduced ( 0.85 to 0.65 ) +
Beam Rifle RRA increased ( 1.15 to 1.85 ) ++
Magnum is now automatic fire ( experimental change )
Magnum fire delay reduced ( 0.2 to 0.1 )
Magnum dual wield removed
SSMG scoped fire delay decreased ( 0.28 to 0.27 ) =

Update: 6 Jul, 2024 @ 11:03am

Superflare equipment detonation delay reduced ( 0.2 to 0.15 )
Assault Needler RRA reduced ( 6 to 3 ) --
Shockchain warthog projectile detonation radius increased ( 0.6 to 0.8 ) +
Shockchain warthog projectile detonation and impact damage swapped EMP ability ( to impact from detonation ) -
Shockchain warthog projectile speed decreased ( 120 to 115 ) -
Shockchain warthog projectile detonation radius increased ( 0.6 to 0.8 ) +
Mortar warthog projectile spread reduced ( 0.5 and 1.25 to 0.5 and 1.15 ) +
Anti-air wraith projectile tracking guided angular velocity increased ( +2 to all ) +
BR RRA increased ( 2.35 to 2.7 ) + ( experimental change )
BR proj velocity decreased ( 165 to 145 ) - ( experimental change )
Flare damage radius increased ( 0.5 to 3 ) ++ ( experimental change )
PDW shot spread increased ( 2.5 to 3.25 ) -
PDW flame damage reduced ( 0.1 to 0.015 ) --
PDW flame duration increased ( 1 to 8 seconds ) +++

Update: 20 May, 2024 @ 10:09am

Other fixes that were supposed to be in last update