Barotrauma
Hungry Europans
Εμφάνιση 11-20 από 33 καταχωρίσεις
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Ενημέρωση: 24 Δεκ 2023 στις 3:29

- Changed small planters to show an icon for the plant that is currently planted inside on their display. Might be hard to see in bright rooms or on overlapping planters.
- Reworked gardening sprinkler. It now features a charge output which can be used to keep track of when it will activate and water the plants. (at value 900)
- Added a sprinkler example assembly to either directly use or learn the wiring to make a countdown for the watering yourself.

Ενημέρωση: 7 Δεκ 2023 στις 6:59

- Adjusted beds to also tag the player with "sleeping" and apply a low-pass audio filter.
- Changed chef talent trees blocking each other. This game mechanic doesn't work so well for chefs due to allowing multiple talent picks in a row rather than a one time choice.
- Fixed snorring sounds when sleeping not playing properly and being almost impossible to hear.
- Fixed waypoints on all included submarines.
- Fixed Bulker - Abyss Scout airlock not automatically opening when docked.
- Rewired the airlock of the Bulker - Abyss Scout using the new circuit box item.
- Removed pre-placed items from the Bulker - Swordfish and set it to automatically generate starting loot to be more compatible with mods and different campaign settings.
- Some adjustments to various recipes to make them more consistent in terms of ingredient amounts.
- Temporarily disabled the hallucinations override due to performance issues in a level with high amounts of light sources.

Ενημέρωση: 25 Νοε 2023 στις 13:26

- Added polish translation by John Brick
- Added submarine editor exclusive refrigerator variant without the built-in battery. Useful when wanting to create custom refrigerator designs in the sub-editor.
- Adjustments to various hold positions and added reduced walking speed when carrying heavy things like counters, refrigerators, etc.
- Changed tables to not be grabbed when interacting with them.
- Changed drunkness to not apply "Disoriented" while in water or having high enough alcoholism.
- Fixed bots pissing themselves if you managed to give them the Filthy Europans talent. The bladder affliction will automatically clear itself from bots when they would piss themselves.
- Fixed defecate affliction getting removed from your character when switching to another character. It will automatically clear itself from bots when they would poop.
- Made liquor crate shelfs linkable to kitchen related containers and fabricators.
- Replaced the sprite of the refrigerator with a new one made by Draconis13
- Fixed a major performance impact when drinking alcoholic beverages.

Ενημέρωση: 26 Οκτ 2023 στις 2:33

- Added new chef talent "Lazy Gardener". Allows you to craft "Gardening Sprinkler".
- Added "Gardening Sprinkler". A chef exclusive talent item which automatically waters your plants every 15 minutes. Needs a keg of water/seawater and power.
- Adjusted the hirable chef event dialog to use less empty space. Still not perfect but the best it can be when using the speaker bubble icon for the event.
- Fixed not emptying your bladder fully when using the toilet.
- Reduced the speed at which the bladder fills up.
- Updated traditional chinese translation.

Ενημέρωση: 22 Οκτ 2023 στις 1:51

- Added korean translation by tafaret
- Updated simplified chinese translation.
- Adjusted stack sizes to 32 in containers to be in line with vanilla. (Excluded are raw meat and non-stackable items)
- Changed "Kitchen Sink" and "Kitchen Counter" to have dedicated mobile container slots to bring them in line with vanilla storage.
- Reworked "Refrigerator". It now has a built-in battery that keeps your meat fresh for ~5min during a power outage.

Ενημέρωση: 19 Οκτ 2023 στις 7:26

- Added "Entertainer" talent tree to the chef.
- Added more talents to the chef. Both existing and completely new ones.
- Added "Bagpipe" instrument. Created by Draconis13.
- Added a random chance for the fryer, stove and oven to start a fire if their condition is below 50% while they're active.
- Added "Pomegrenade Jam".
- Added "Whoopee Cushion" which can be randomly obtained from a "Meal of Madness".
- Added packs of nuggets to cafeterias instead of buying loose nuggets. | not yet in translation file
- Added "Sea Weed" ingredient. Harvested from a cluster of sea weed like other medical plants. Can be grown inside "Hydroponic Planter".
- Added "Sea Weed Strip".
- Added "Nori". Made by letting sea weed strips dry.
- Added "Moloch Sushi". Unlocked with the "Delicacies" talent.
- Added compatibility for bots and force feeding. Now bots can eat and drink by themselves and players can be force fed if they're stunned/unconcious and not in water. (Bots will only eat and drink whenever they start taking damage from hunger or thirst which is at roughly 60%)
- Added recolored variants for the default office and cafeteria chair. The cafeteria chair is craftable.
- Added recolored and adjusted variants for tables which are also usable and display items on them. Mainly food and drink items can be stored on them, but also a few other items like hats. Only the cafeteria table is cratable.
- Added different strength stages for some buffs and adjusted food and drinks accordingly. The more advanced a meal is to cook, the better the buff will be. If you're affected by a weaker buff and consume something with a stronger buff, the weaker buff will merge into the stronger buff with half its duration. (Example: Moloch Milk = 25% damage resistance with 100s duration after eating ice cream = 50% damage resistance converts the 25% for 100s to 50% for 50s) Only applies to Crawler and Moloch products for now.
- Added 4 different types of ice cream and ice cream waffle cones. Due to the complexity of ice cream it is not possible to poison it.
- Added moloch cheese and adjusted recipes like burgers to require it.
- Added new affliction "Quenched" which prevents your thirst from increasing.
- Added tea kettle, different types of tea mixes and tea cups. All teas will give your "Quenched" for some time and provide some other effects depending on the tea. It's about tea time!
- Added leaves to plants that can be used to brew tea.
- Added optional "Filthy Europan (Enable Extra Needs)" which enables your needs to urinate and defecate. Take care of those needs in time or you'll have an embarrassing accident.
- Added "Embarrassed" affliction. Being embarrassed temporary lowers all your skills by up to 90%. Drinking alcohol or sleeping helps getting rid of embarrassment faster. Reaper's Tribute will cleanse your mind.
- Added craftable toilet to flush down 5 medium or small size items with each flush. Can be used to get rid of non-deconstructable items. Also used to empty your bladder and defecate if you're playing with Filthy Europan enabled.
- Added option to sleep in beds. While sleeping: Slowly heal any wounds, reduce the rate of hunger and thirst by 50% and forget about your embarrassing moments 150% faster.
- Added option to break bottles and use broken bottles as temporary melee weapons that break after 5 hits.
- Added nuggets, a faster to make food for each meat type.
- Added Jerky, a cheap and easy to make food from any kind of raw meat. It does not feature any benefits other than reducing your hunger while making you a bit thirsty.
- Added empty cans. Cans will no longer disappear after drinking, allowing you to deconstruct them for aluminium. Can also be thrown at people.
- Added Couwola Cola and Couwola Cola Zero. Available in bottles and cans. Very effective against drunkness and thirst. Can't be crafted.
- Added Couwola Cola liquor crate variant.
- Added various Couwola Cola merchandise you can find in the world or through events.
- Added custom impact sounds for soda cans.
- Added "Internal Burns" affliction caused by strong alcoholic beverages.
- Changed "Starvation Conciousness Regainer" to also reduce a bit of "Hungry for Human Meat".
- Changed how alcoholic beverages apply effects. All their effects are now delayed by 10 seconds. This allows to overdose on alcohol so be careful how much you drink when you're already at your limit! (Internal burns and reducing husk infection are excluded from the delay)
- Completely rewrote the throw mechanic of ingredients and bottles to work like the new deep diver duck. Now the actual item is the projectile instead of spawning a clone. This way the item keeps its condition and doesn't get reset back to 100% when thrown.
- Fixed drunkness with no debuffs from the "Drunken Sailor" talent wearing off too fast while not affecting alcoholism and made it apply a less effective damage resistance compared to normal drunkness. Also reduced screen effects and added a slight chance of making you confused. This way it's not as boring to drink alcohol with that talent enabled and you're not completely overpowered.
- Fixed drinks that reduce drunkness not reducing the "Drunken Sailor" drunkness.
- Fixed being able to drink/eat underwater.
- Fixed chef outfit 2 not working with Robotrauma.
- Fixed and reimplemented the special effects when drinking "Reaper's Tribute".
- Fixed and reimplemented fading to a black screen to simulate unconciousness when stunned for longer than a few seconds.
- Fixed pop nuts sometimes not playing the pop sound in multiplayer.
- Fixed vending machines glowing too bright.
- Increased max. stun duration from 30 to 120 seconds and made adrenaline a treatment for stun. Unsuccessful injections reduce stun by only 15s and have a 50% chance to cause nausea.
- Made poop hit characters when thrown. A person hit by poop will be embarrassed for 2min 30sec which temporarily reduces all their skills by 70%-90% depending on how embarrassed they are.
- Made tonic drinkable like other drinks.
- Made empty cans hit characters when thrown.
- Made kegs sellable. They earn you somewhat less than selling the drinks bottled up.
- Merged "Chef" and "Recipes" talent trees of the chef.
- Readjusted production rate of plants. Every time a plant wants to drop produce it has a chance of 60% to drop the normal fruit, 30% to drop a leaf and 10% to drop a mutated fruit.
- Reworked kitchen sink. It'll now have to be manually told to refill something. This allows to only slightly impact performance when refilling something instead of always impacting your game performance.
- Reworked cooler crate. Fulgurium batteries now last twice as long as normal batteries and the crate can now be turned on and off.
- Reworked and optimized meat and ice cream spoilage. Meat will no longer be combinable, but it will no longer instantly start to decrease its condition. Every 10 seconds it'll lose 0.5% condition (2% for ice cream) if it's not contained within an actively refrigerated container.
- Reworked the hydroponic planter. It can now be turned on and off. If the planter is on but is missing ingredients, the lights will start to pulsate orange. The hydroponic planter now remembers the growth time. This means plants will now always grow every 900 seconds (15min) after turning it on, even when going through a loading screen. If one of the requirements for the hydroponic planter to grow a plant is missing, the growth timer will decrease by 1 every 2 seconds instead of resetting to 0 instantly. This way you don't have to wait another 15min if you lose power for a second when the timer was at 14min 59 seconds and about to grow a plant.

Ενημέρωση: 23 Ιουν 2023 στις 4:34

- Fixed glass fragments not getting removed at 0% condition.
- Fixed mutated tobacco bud using wrong affliction identifier which was causing an error.
- Added ability to empty out kegs.
- Changed kegs to be attachable. Empty keg will now be refilled with just RMB (aiming) when in water.
- Changed meat cleaver to now also be able to hit items. It is now a viable tool for destroying monster eggs.
- Updated english translation.
- Updated german translation.

Ενημέρωση: 19 Ιουν 2023 στις 14:36

- Added sound to the cooler crate's active state.
- Added ability to quickly empty out bottles.
- Adjusted production rate of tobacco bud and salt bulb plants to the same rate as all other plants as it was pretty much impossible to get the mutated variant to drop.
- Disabled smoke particles from stove and fryer. They didn't look that good, always rendered in front of the player and couldn't be positioned properly.
- Fixed sugar and flour packs not getting removed when completely empty.
- Fixed fabrication sounds still playing when something is fabricating, but there is currently not enough power to fabricate.
- Fixed broken light sprite on fryer.
- Fixed shaker blueprint using the wrong inventory icon.
- Fixed cooler crate sprite slightly including its light component texture in the bottom right corner.
- Made everything deconstructable.
- Made throwable objects collide with characters and inflict slight damage depending on their type and size. Original code for this was made by whosyourdaddy and further adjusted by me.
- Reduced deconstruction time of bananas and tobacco buds to match other plants.
- Updated english language file. Was missing some items and using a few wrong identifiers. I adjusted the identifiers for all languages myself, but the previously missing items may still need to be translated. Changed stuff is marked with "Patch 11" for translators.
- Updated german translation.
- Updated Latin American Spanish translation.

Ενημέρωση: 10 Ιουν 2023 στις 17:13

- Changed the time it takes to heal cannibalism. It'll now take much longer to lose cannibalism, resulting in the withdrawal symptoms actually becoming dangerous and strengthening instead of curing you beforehand. Read the new values below.
- Fixed "Hungry for Human Meat" still causing psychosis at 40% and higher.
- Fixed "Brewing Kettle" creating smoke particles when brewing.
- Fixed being able to put a crate into the "Refill Station" output slots. They can only contain filled bottles now since it can't put items directly into the crate anyways.

New cannibalism values:
Lose about 10% cannibalism every 30 minutes while you're 20%-80% hungry for human meat.
Lose about 20% cannibalism every 30 minutes while you're 80%-100% hungry for human meat.
Gain up to 90% damage resistance when 80% hungry for human meat, but your health is also lowered by 50%.
Gain up to 99% damage resistance when 100% hungry for human meat and you're somehow still standing, but your health is lowered by 180%.
Recover faster from bleeding while 40-80% hungry for human meat.
Recover very fast from bleeding while 80-100% hungry for human meat.
Warning: Visual effects are very strong with high values of "Hungry for Human Meat"!

Ενημέρωση: 6 Ιουν 2023 στις 8:42

- Updated traditional chinese translation by Yei(ts)
- Updated russian translation by AkutoDa
- Fixed "Bag of Pomegrenade Chips" making your character thirsty, even if needs are not enabled for the character.