Barotrauma

Barotrauma

Hungry Europans
21-30 van 33 items weergegeven
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Update: 5 jun 2023 om 16:54

- Fixed the refill station on the Bulker - Abyss Carrier. Thanks to Dutsonator for finding that one!

Update: 4 jun 2023 om 11:02

- Fixed being unable to detach some brewing related machines after installing them.
- Fixed "Brewing Kettle" and "Distiller" so they can be mirrored horizontally.
- Adjusted "Oven" and "Fryer" to now be picked with your "Action" key like any other detachable object. (Default E)
- Changed "Liquor Crate Shelf" and "Liquor Crate Shelf (Small)" to have their inventories displayed vertically rather than horizontally.
- Added "SWORDFISH" lettering onto the Bulker - Swordfish.

Update: 3 jun 2023 om 8:17

The Brewing Update:
Submarine changes:
- Fixed bots getting stuck on shuttle docking ladders on Bulker - Abyss Carrier. (This time for real hopefully)
- Fixed and improved discharge coils on the Bulker - Abyss Scout. They'll now state if they're recharging and if they're ready on channel 0.
- Adjusted the Bulker - Abyss Carrier to fit a room for brewing. Armory was adjusted because of this, now featuring 6 slots less for depth charges. Supercapacitors have been moved into the upper armory and railgun shell racks have been moved to the lower armory.
- Added more loose panels/vents to the Bulker - Abyss Scout and Bulker - Abyss Carrier.
- Added Bulker - Swordfish | A new starter T1 attack submarine. Featuring 2 coilguns, a fixed railgun acting as torpedo launcher and 1 discharge coil.

General changes:
- Updated latin american spanish translation by Deo
- Added simplified chinese translation by HunterWill and Loafer.
- Added german translation by me.
- Added fooditem tag to eatable fruits. They can now be stored in any food related container.
- Added sound effects to interactions with some containers from this mod.
- Added an event to hire more chefs. Can be encountered at non-specialized outposts and cities. The amount of money you need to pay to hire the chef is randomized between 3500, 2500, 1250 and free of charge.
- Added cafeteria event to the cafeteria window item itself. It should now always trigger and convert any cafeteria window to the interactable one. (BEWARE: This also affects custom subs that use the cafeteria window for decoration!)
- Added mutated variant for salt bulbs (highly explosive!) and tobacco buds.
- Added 2 new growable plants + mutated variants: Bubble Berries and Pop Nuts (Found in the game files so maybe considered lore-friendly? It's probably cut content)
- Added new ingredient: Bubble Berry Jam
- Added new food/ingredient: Bread Slices
- Added new food item: Bubble Berry Jam Sandwich
- Added the ability to poison food. Drag and drop any poison onto any cooked/baked meal to poison it. Better remember what poison you put into what as you can't tell or remove it after applying it! (Effects don't stack so putting multiple of the same poison on the same meal does not increase the poison's effect!)
- Added craftable "Keg" for almost every beverage type.
- Added craftable "Distiller" where you can distill a bunch of ethanol using sugar and yeast shrooms.
- Added craftable "Brewing Kettle" where you can create kegs for all sorts of beverages, which you can then use to refill up to 20 bottles per keg.
- Added craftable "Refill Station" to refill bottles using a keg.
- Added craftable "Bottle Printer" to craft bottles more effectively.
- Added craftable "Liquor Crate" to store up to 20 bottles. Can be stored in a crate shelf and liquor crate shelf.
- Added craftable "Jar Crate" to store up to 8 jars. Can be stored in a crate shelf and liquor crate shelf.
- Added craftable "Liquor Crate Shelf" in 2 different sizes to store liquor and jar crates.
- Added craftable "Liquor Shelf" to store and display your bottles.
- Added craftable "Hydroponic Planter" to allow growing water plants.
- Added craftable "Cafeteria Cart" that can hold up to 30 different food and drink items.
- Added craftable "Kitchen Counter" which is waterproof and can store up to 30 small or medium items.
- Added crafting recipes to all kitchen related items/machines that previously had none.
- Added "Brewing Master" talent to the chef to unlock all recipes for the kegs.
- Added empty bottles for every bottle type and adjusted recipes. (TODO INGREDIENTS LIKE KETCHUP BOTTLES)
- Added glass fragments you can obtain from smashing or deconstructing bottles or be crafted from quartz. Use these fragments at a fabricator to fabricate specific bottles. Can be eaten.
- Added a new sprite for the beer bottles so they no longer share their shape with water bottles.
- Added unique sprites to the "The Europan Vol.66" magazine and "The Art of Deep Sea Cooking by Aunt Doris" book.
- Added clean water variant for every bottle type.
- Added custom impact sounds to bottles, jars, salt and pepper shakers, sugar, synthetiflour and food items.
- Added ambient sound to cafeteria windows.
- Increased the availability of synthetic ingredients as they can't be crafted.
- Adjusted recipes that require water to accept any bottle type and removed alternative crafting recipes to clear up the recipe list a bit, as they are no longer required.
- Adjusted the cannibalism related afflictions to not be visible in health scanners or menus for others. No longer can anyone tell if you're a cannibal by just grabing and looking at you.
- Changed "Sugar" to no longer require a salt bulb for crafting, but instead require 2 sugary plant products which are: Pomegrenade, Bubble Berry, Popped Pop Nut (And all of their mutated variants).
- Changed "Kitchen Counter" into "Kitchen Sink" and increased its storage capacity by 2. It can now refill empty bottles and kegs with sea water.
- Changed "Starvation Conciousness Regainer" to be sold at medical shops and now require 30 medical skill instead of 90 cooking skill to craft it.
- Changed bottles to not stack. Get yourself a liquor crate and liquor shelfs to transport and store these more easily.
- Changed "Cooler Crate" to now spawn with a battery to prevent bought meat from spoiling right away when playing with DynamicEuropa and you buy meat from a butcher.
- Changed "Refrigerator" to also be able to contain empty bottles and jars.
- Changed "Hungry for Human Meat" affliction to not cause psychosis. Also changed its type to make the character bend over a bit and look more sick, the more hungry you get.
- Changed "Stomache Ache" affliction type to make the character bend over a bit and look more sick, depending how strong it is.
- Changed hunger and thirst affliction identifiers. They now use "hunger" and "thirst" instead of "he-hunger" and "he-thirst" and are set to override to hopefully make the mod more compatible with other food/hunger related mods by default. The old afflictions will start to convert into the new ones automatically upon loading your save file.

Update: 8 apr 2023 om 20:31

Small Hotfix:
- Fixed cannibal heartbeat playing for all nearby players.
- Replaced captains quarters door with a lockable one on the Bulker - Abyss Scout.

Update: 8 apr 2023 om 10:53

- Updated russian translation.
- Added crafting recipes to extract seeds from fruits at the cutting board. Mutated fruits give more seeds.
- Added getting 50% alien blood when deconstructing small raw meat products.
- Added 20% skill increase buff based off of your current skill level when eating human meat while being a cannibal.
- Rebalanced alcoholism. Basically made drunkness last about thrice as long so you're not straight up sober after like 5 minutes and balanced the other afflictions accordingly. Use water or energy drinks if you need to sober up quickly.
- Fixed sudden screen blur pop-in when reaching 40% drunk.

Update: 7 apr 2023 om 7:33

- Fixed Rum not craftable due to accidentally deleted crafting recipe.
- Made raw meat deconstructable.
- Added crafting recipe for cooking oil.
- Added russian translation.
- Added new icons for alcoholism and alcohol withdrawal.
- Added some previously missing decorative horizontal wall caps to the Bulker - Abyss Scout.
- Added cannibalism. Caused by eating human meat products. When not eating human meat, it will cause "Hungry for Human Meat" over time which will boost your strength, but it also decreases your maximum vitality and gives you psychosis and other audible and visual effects. You are immune to negative effects from eating raw human meat.

Update: 3 apr 2023 om 6:33

- Removed gene harvester item. It wasn't supposed to fall into player hands yet.
- Fixed cooler crate not storable inside crate shelfs.
- Fixed bots getting stuck on the shuttle docking ladders on the Bulker - Abyss Carrier. (Hopefully)
- Reduced the price of the cutting board and made it craftable in a fabricator.
- Slightly reduced the price of water.
- Changed vending machines to also sell the default items again. Should fix compatibility issues with mods that rely on vending machines.
- Changed meat cleaver crafting recipe to require 1x plastic and 1x steel instead of 1x iron and 2x steel.
- Drastically reduced the price of beer, reduced the amount of psychosis resistance applied from it and removed its ability to reduce halucinations. So you can now live your life as an alcoholic more easily.
- Added new chef outfit by DankWraith.

Update: 1 apr 2023 om 17:10

Small Hotfix:
- Changed kitchen related fabricators to now always be available at cities to fix unlucky shop generation preventing you from accessing those for a long time.
- Removed job limit for the chef job in multiplayer.

Update: 31 mrt 2023 om 7:30

- Fixed Energy Drink barely losing condition when drinking.
- Removed 2 incomplete submarines that were not supposed to be included.

Update: 31 mrt 2023 om 5:10

- Public Release