Counter-Strike 2

Counter-Strike 2

de_darkside
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Update: 6 Apr, 2023 @ 4:41am

- packed custom decals so "the danger" will remain
-this might be the last update to de_darkside, might return to clean up spawns and make fixes. If anyone likes the map enough to leave feedback ill fix it and give you a lil shoutout ;)

Update: 5 Apr, 2023 @ 11:59pm

Update: 3 Apr, 2023 @ 7:53am

- changes to mid to make it less of an awp-fest (thanks to kniff and dennidude for testing)
-removed ladder on mid, a-site is next
-played with vtfedit to re-learn it so "the danger" is here to stay.
-slight changes to b-site
-plans tomorrow are to fix decals so they dont point to wrong site names

Update: 30 Mar, 2023 @ 2:55am

- a-site has been moved to improve timings.
- surfmid is getting a rework as feedback showed it was kind of wank (and i agree)
- added big block to replace the house on mid.

Update: 29 Mar, 2023 @ 5:37am

-A-site has had its hallways changed to better fit the theme
- some experimental changes to b-site
- moved skybox so the back of ct spawn actually shows

Update: 28 Mar, 2023 @ 2:45am

- currently reworking b-site to get a more alien look, very halo-ish
- ct route to mid is getting changes too! not many changes except opening up the route for ct but a slight nerf to t approach is coming

Update: 23 Mar, 2023 @ 2:13am

- thumbnail image was too large ;(, changed to a 200x200 image instead

Update: 22 Mar, 2023 @ 6:08am

Changes to the cover image (rip my beautiful ld art ;d ), fixed navmesh, route from ct spawn to mid has been iterated slightly (moved down a bit)

Update: 22 Mar, 2023 @ 3:44am

- added boxes for cover, improved t connector to a-site. reworked "surf room" ""Rip surf room"", slight changes to long and t route to surf room

Update: 21 Mar, 2023 @ 6:23am

- more love has been given to a-site, added a way to reach the high part of b-site from site, improved connector between ct-spawn and b-site