XCOM 2
M.E.M.E.B.O.T.S.
Hiển thị 1-10 trong 13 mục
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Cập nhật: 7 Thg11, 2024 @ 10:31am
bởi MrCloista

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Cập nhật: 23 Thg08, 2024 @ 5:03pm
bởi MrCloista

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Cập nhật: 19 Thg06, 2024 @ 6:28pm
bởi MrCloista

removed excessive log spam

Cập nhật: 27 Thg03, 2024 @ 6:16pm
bởi MrCloista

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Cập nhật: 9 Thg10, 2023 @ 4:08pm

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Cập nhật: 2 Thg07, 2023 @ 4:18pm

Compatibility fix with updated UFOpedia.

Cập nhật: 15 Thg05, 2023 @ 9:19am

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Cập nhật: 15 Thg05, 2023 @ 9:17am

uploaded uncooked version, reverted ready for new version

Cập nhật: 15 Thg05, 2023 @ 8:55am

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Cập nhật: 25 Thg04, 2023 @ 5:33am

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.