Arma 3
ACSTG AI Cannot See Through Grass
Viser 1–10 av 15 bidrag
< 1  2 >
Oppdatering: 23. apr. 2023 @ 14.21

Improved optimization with distant AI

Oppdatering: 9. apr. 2023 @ 6.59

AI teammates can also now use grass for concealment. Their system is much more rudimentary than the player's, they may only be concealed when crawling through the grass.
Also, made another attempt to account for INDFOR civilians.

Oppdatering: 4. apr. 2023 @ 13.28

Reverting back to preINDFOR change as some users reported slowdowns.

Oppdatering: 1. apr. 2023 @ 7.16

Changed the logic so that when fighting INDFOR civilians do not take up computation threads.

Oppdatering: 28. mars 2023 @ 1.41

Improved compatibility with some other mods such as DRO (Dynamic Recon Ops).

Oppdatering: 26. mars 2023 @ 6.28

The multiplayer signatures were tested on a sever (big thanks to @Gunter Severloh!) and appear to finally be working. Make sure you delete the old bikey files and use the bikey from the current version (ACSTG_2.bikey). The mod needs to run on both the server and the clients.

Oppdatering: 24. mars 2023 @ 5.31

New version, new bikey :) The previous version of the mod had a function that could not be used in multiplayer, I suspect this led to the bikey conflict problem. The old bikey was named ACSTG.bikey, the new (current) is ACSTG_1.bikey, still the in the same "key" folder.

Oppdatering: 24. mars 2023 @ 4.32

Removed reliance on SetObjectScale, the mod now works in Campaign missions and not just Eden Editor. Other minor improvements, including better detection of Altis grass.

Oppdatering: 18. mars 2023 @ 16.20

Deleted old bikey and signatures, created new set

Oppdatering: 18. mars 2023 @ 14.22

bikey attempt 3. Wel'll get there :)