Arma 3
ACSTG AI Cannot See Through Grass
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更新: 2023年4月23日 @ 14時21分

Improved optimization with distant AI

更新: 2023年4月9日 @ 6時59分

AI teammates can also now use grass for concealment. Their system is much more rudimentary than the player's, they may only be concealed when crawling through the grass.
Also, made another attempt to account for INDFOR civilians.

更新: 2023年4月4日 @ 13時28分

Reverting back to preINDFOR change as some users reported slowdowns.

更新: 2023年4月1日 @ 7時16分

Changed the logic so that when fighting INDFOR civilians do not take up computation threads.

更新: 2023年3月28日 @ 1時41分

Improved compatibility with some other mods such as DRO (Dynamic Recon Ops).

更新: 2023年3月26日 @ 6時28分

The multiplayer signatures were tested on a sever (big thanks to @Gunter Severloh!) and appear to finally be working. Make sure you delete the old bikey files and use the bikey from the current version (ACSTG_2.bikey). The mod needs to run on both the server and the clients.

更新: 2023年3月24日 @ 5時31分

New version, new bikey :) The previous version of the mod had a function that could not be used in multiplayer, I suspect this led to the bikey conflict problem. The old bikey was named ACSTG.bikey, the new (current) is ACSTG_1.bikey, still the in the same "key" folder.

更新: 2023年3月24日 @ 4時32分

Removed reliance on SetObjectScale, the mod now works in Campaign missions and not just Eden Editor. Other minor improvements, including better detection of Altis grass.

更新: 2023年3月18日 @ 16時20分

Deleted old bikey and signatures, created new set

更新: 2023年3月18日 @ 14時22分

bikey attempt 3. Wel'll get there :)