RimWorld

RimWorld

Melee Animation
Showing 11-20 of 69 entries
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Update: 31 May @ 10:45am

Update on 5/31/2025 6:45:24 PM.
- Support for 37 new weapons from 10 mods.
- Fix Star Wars lightsaber integration & rendering.
- Better support visual for Tacticowl dual wielding, added option under Visuals tab to revert to old behaviour.
- Pawns now have a random chance to be left-handed, affecting idle animations, can be adjusted in settings.
- Many code changes in preparation for upcoming 'DLC' mod.
- Small fixes.

Update: 10 Jan @ 7:32pm

Revert to fix bugs.

Update: 10 Jan @ 11:50am

Update on 1/10/2025 7:50:24 PM.

- More weapon support.
- Code changes to support Fists of Fury.

Update: 5 Nov, 2024 @ 10:58am

Update on 11/5/2024 6:58:07 PM.

- Adjust duel animation selection code to allow better custom animation support.

Update: 28 Sep, 2024 @ 8:49am

Update on 9/28/2024 4:49:29 PM.

- Add more mod compatibility.

Update: 26 Aug, 2024 @ 5:00am

Update on 8/26/2024 2:00:41 PM.

- Fix for incorrect weapon trail calculations.
- Adjusted the colour of the Plasmasword weapon trail.

Update: 22 Aug, 2024 @ 1:10pm

Update on 8/22/2024 10:10:43 PM.

- Add better support for loading animation data from other mods.

Update: 21 Aug, 2024 @ 1:29pm

Update on 8/21/2024 10:29:10 PM.

- Add support for 5 recently requested mods, 76 weapons.
- Fix: Vehicle Framework vehicles can no longer be executed.

Update: 29 Jul, 2024 @ 4:01am

Update on 7/29/2024 1:01:44 PM.

- Added more mod compatibility patches.
- Disable missing patch logging temporarily.

Update: 22 Jun, 2024 @ 2:00am

Update on 6/22/2024 11:00:16 AM.

- Fix bug with facial animations where heads would be invisible.
- Fix bug where, when facial animations was installed, heads in portraits would be invisible if the pawn was in an animation.
- Fix yellow warning 'Failed to find any attack animation to play for ...' appearing when it shouldn't.