RimWorld

RimWorld

Melee Animation
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Uppdatering: 31 maj @ 10:45

Update on 5/31/2025 6:45:24 PM.
- Support for 37 new weapons from 10 mods.
- Fix Star Wars lightsaber integration & rendering.
- Better support visual for Tacticowl dual wielding, added option under Visuals tab to revert to old behaviour.
- Pawns now have a random chance to be left-handed, affecting idle animations, can be adjusted in settings.
- Many code changes in preparation for upcoming 'DLC' mod.
- Small fixes.

Uppdatering: 10 jan @ 19:32

Revert to fix bugs.

Uppdatering: 10 jan @ 11:50

Update on 1/10/2025 7:50:24 PM.

- More weapon support.
- Code changes to support Fists of Fury.

Uppdatering: 5 nov, 2024 @ 10:58

Update on 11/5/2024 6:58:07 PM.

- Adjust duel animation selection code to allow better custom animation support.

Uppdatering: 28 sep, 2024 @ 8:49

Update on 9/28/2024 4:49:29 PM.

- Add more mod compatibility.

Uppdatering: 26 aug, 2024 @ 5:00

Update on 8/26/2024 2:00:41 PM.

- Fix for incorrect weapon trail calculations.
- Adjusted the colour of the Plasmasword weapon trail.

Uppdatering: 22 aug, 2024 @ 13:10

Update on 8/22/2024 10:10:43 PM.

- Add better support for loading animation data from other mods.

Uppdatering: 21 aug, 2024 @ 13:29

Update on 8/21/2024 10:29:10 PM.

- Add support for 5 recently requested mods, 76 weapons.
- Fix: Vehicle Framework vehicles can no longer be executed.

Uppdatering: 29 jul, 2024 @ 4:01

Update on 7/29/2024 1:01:44 PM.

- Added more mod compatibility patches.
- Disable missing patch logging temporarily.

Uppdatering: 22 jun, 2024 @ 2:00

Update on 6/22/2024 11:00:16 AM.

- Fix bug with facial animations where heads would be invisible.
- Fix bug where, when facial animations was installed, heads in portraits would be invisible if the pawn was in an animation.
- Fix yellow warning 'Failed to find any attack animation to play for ...' appearing when it shouldn't.